tp/include/Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h

49 lines
1.0 KiB
C

#include "JSystem/JAudio2/JAISe/JAISe.h"
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "global.h"
struct JAISoundParamsMove {
void moveVolume(float param_1, u32 param_2);
float unk_1;
};
struct Z2SoundMgr {
void resetFilterAll();
u8 p1[0x3ec];
JAISoundParamsMove* JAISoundParamsMove;
};
struct Z2SceneMgr {
long BGM_ID;
int sceneNum;
int timer;
s8 roomNum;
u8 SeWave_1;
u8 SeWaveToErase_1;
u8 SeWave_2;
u8 SeWaveToErase_2;
u8 BgmWave_1;
u8 BgmWaveToErase_1;
u8 BgmWave_2;
u8 BgmWaveToErase_2;
u8 SeWave_3;
u8 SeWaveToErase_3;
u8 field_0x17;
u8 field_0x18;
u8 field_0x19;
u8 field_0x1a;
u8 field_0x1b;
bool inGame;
bool sceneExist;
bool inDarkness;
Z2SceneMgr(void);
void setInDarkness(bool param_1);
void setSceneExist(bool param_1);
void setFadeOutStart(u8 param_1);
void setFadeInStart(u8 param_1);
void setSceneName(char* stageName, long roomNum, long layerNum);
int checkFirstWaves(void);
};