mirror of https://github.com/zeldaret/tp.git
163 lines
3.8 KiB
C++
163 lines
3.8 KiB
C++
#include "Z2AudioLib/Z2LinkMgr/Z2LinkMgr.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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void Z2CreatureLink::setLinkGroupInfo(u8 param1) {
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return;
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}
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void Z2CreatureLink::setLinkHp(s32 health, s32 param2) {
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this->link_hp = health;
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}
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asm void Z2CreatureLink::setLinkSwordType(s32, s32) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3228.s"
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}
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asm void Z2CreatureLink::setLinkShieldType(s32, s32) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C328C.s"
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}
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asm void Z2CreatureLink::setLinkBootsType(s32) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C32F0.s"
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}
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asm Z2CreatureLink::Z2CreatureLink(void) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C333C.s"
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}
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asm Z2LinkSoundStarter::~Z2LinkSoundStarter() {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3464.s"
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}
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asm Z2CreatureLink::~Z2CreatureLink() {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3500.s"
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}
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// few instructions off
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#ifdef NONMATCHING
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/*void Z2CreatureLink::deleteObject(void) {
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if(this->unk179 != 0){
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deleteKantera();
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}
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creature.deleteObject();
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}*/
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#else
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asm void Z2CreatureLink::deleteObject(void) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C35F8.s"
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}
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#endif
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asm void Z2CreatureLink::init(Vec* param1, Vec* param2, Vec* param3) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3638.s"
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}
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asm void Z2CreatureLink::initKantera(Vec* param1) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3710.s"
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}
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// 1 instruction off
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#ifdef NONMATCHING
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/*void Z2CreatureLink::deleteKantera(void) {
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lantern_state = 0;
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soundObjBase.deleteObject();
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}*/
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#else
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asm void Z2CreatureLink::deleteKantera(void) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C374C.s"
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}
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#endif
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void Z2CreatureLink::setKanteraState(u8 param1) {
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this->lantern_state = param1;
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}
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asm void Z2CreatureLink::framework(u32 param1, s8 param2) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3780.s"
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}
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void Z2CreatureLink::setSinkDepth(s8 param1) {
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this->sink_depth = param1;
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}
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asm void Z2CreatureLink::setRiding(bool) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3A6C.s"
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}
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// 1 instruction off
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#ifdef NONMATCHING
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void Z2CreatureLink::setMagnetized(bool param1) {
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unk203 = param1 & 1u | unk203 & 0xfe;
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}
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#else
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asm void Z2CreatureLink::setMagnetized(bool param1) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3AEC.s"
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}
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#endif
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asm void Z2CreatureLink::setWolfEyeOpen(bool) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3AFC.s"
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}
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asm void Z2CreatureLink::startLinkSound(JAISoundID, u32, s8) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3BD4.s"
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}
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asm void Z2CreatureLink::startLinkSoundLevel(JAISoundID, u32, s8) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C3E68.s"
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}
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asm void Z2CreatureLink::startLinkVoice(JAISoundID, s8) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4320.s"
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}
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asm void Z2CreatureLink::startLinkVoiceLevel(JAISoundID, s8) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C45B0.s"
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}
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asm void Z2CreatureLink::startLinkSwordSound(JAISoundID, u32, s8) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C46F0.s"
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}
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asm void Z2CreatureLink::startCollisionSE(u32, u32) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4784.s"
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}
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asm int Z2CreatureLink::startHitItemSE(u32, u32, Z2SoundObjBase*, float) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C4814.s"
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}
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// 1 instruction off
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#ifdef NONMATCHING
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void Z2CreatureLink::setResumeAttack(bool param1) {
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this->unk203 = ((param1 & 0x1) << 5) | (unk203 & 0xdf);
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return;
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}
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#else
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asm void Z2CreatureLink::setResumeAttack(bool) {
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nofralloc
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#include "Z2AudioLib/Z2LinkMgr/asm/func_802C48D8.s"
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}
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#endif |