tp/src/m_Do/m_Do_main.cpp

236 lines
6.8 KiB
C++

#include "m_Do/m_Do_main/m_Do_main.h"
#include "SComponent/c_API_controller_pad.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "dvd/dvd.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_ext/m_Do_ext.h"
#include "m_Do/m_Do_graphic/m_Do_graphic.h"
#include "m_Do/m_Do_machine/m_Do_machine.h"
#include "m_Do/m_Do_reset/m_Do_reset.h"
void version_check(void) {
if ((!strcmp((char*)lbl_803739A0, (char*)lbl_803739A0)) &&
(!strcmp(((char*)lbl_803739A0 + 0xA), ((char*)lbl_803739A0 + 0xA)))) {
return;
}
OSReport_Error((char*)lbl_803739A0 + 0x11);
do {
} while (true);
}
void HeapCheck::CheckHeap1(void) {
s32 totalUsedSize = this->heap->getTotalUsedSize();
s32 freeSize = this->heap->getFreeSize();
if (this->max_total_used_size < totalUsedSize) {
this->max_total_used_size = totalUsedSize;
}
if (this->max_total_free_size > freeSize) {
this->max_total_free_size = freeSize;
}
}
#ifdef NONMATCHING
void CheckHeap(u32 controller_pad_no) {
mDoMch_HeapCheckAll();
OSCheckActiveThreads();
bool unk = false;
// if L + R + Z is pressed...
if (((m_cpadInfo[controller_pad_no].mButtonFlags & ~0x10) == 0x60) &&
m_cpadInfo[controller_pad_no].mPressedButtonFlags & 0x10) {
unk = true;
}
for (int i = 0; i < 8; i++) {
HeapCheckTable[i]->CheckHeap1();
if (unk) {
HeapCheck* currentHeap = HeapCheckTable[i];
s32 used_count = currentHeap->getUsedCount();
currentHeap->getUsedCountRef() = used_count;
used_count = currentHeap->getHeap()->getTotalUsedSize();
currentHeap->getTotalUsedSizeRef() = used_count;
}
}
}
#else
asm void CheckHeap(u32 param_1) {
nofralloc
#include "m_Do/m_Do_main/asm/func_8000578C.s"
}
#endif
int countUsed(JKRExpHeap* heap) {
OSDisableScheduler();
int counter = 0;
JKRExpHeap::CMemBlock* used_blocks_head = heap->getHeadUsedList();
while (used_blocks_head) {
used_blocks_head = used_blocks_head->getNextBlock();
counter++;
};
OSEnableScheduler();
return counter;
}
s32 HeapCheck::getUsedCount(void) const {
return countUsed(this->heap);
}
void HeapCheck::heapDisplay(void) const {
s32 heap_size1 = this->heap->getSize();
s32 heap_size2 = heap_size1 - this->heap_size;
s32 heap_total_used_size = this->heap->getTotalUsedSize();
s32 heap_total_free_size = this->heap->getTotalFreeSize();
s32 heap_free_size = this->heap->getFreeSize();
JUTReport__FiiPCce(0x64, 0xd4, lbl_803739A0 + 0x3C, this->names[0]);
JUTReport__FiiPCce(0x64, 0xe3, lbl_803739A0 + 0x45, heap_size1);
JUTReport__FiiPCce(0x64, 0xf0, lbl_803739A0 + 0x5B, this->heap_size);
JUTReport__FiiPCce(0x64, 0xfd, lbl_803739A0 + 0x71, heap_total_free_size - heap_size2);
JUTReport__FiiPCce(0x64, 0x10a, lbl_803739A0 + 0x87, heap_free_size - heap_size2);
JUTReport__FiiPCce(0x64, 0x117, lbl_803739A0 + 0x9D, heap_total_used_size);
JUTReport__FiiPCce(0x64, 0x124, lbl_803739A0 + 0xB3,
(int)(heap_total_used_size * 0x64) / (int)this->heap_size);
JUTReport__FiiPCce(0x64, 0x131, lbl_803739A0 + 0xCF, this->max_total_used_size);
JUTReport__FiiPCce(0x64, 0x13e, lbl_803739A0 + 0xE5,
(this->max_total_used_size * 0x64) / (int)this->heap_size);
JUTReport__FiiPCce(0x64, 0x14b, lbl_803739A0 + 0x101, this->max_total_free_size - heap_size2);
JUTReport__FiiPCce(0x64, 0x158, lbl_803739A0 + 0x117,
((this->max_total_free_size - heap_size2) * 0x64) / (int)this->heap_size);
heap_size2 = countUsed(this->heap);
JUTReport__FiiPCce(0x64, 0x165, lbl_803739A0 + 0x133, heap_size2);
}
asm void debugDisplay(void) {
nofralloc
#include "m_Do\m_Do_main\asm\func_80005AD8.s"
}
asm void Debug_console(u32) {
nofralloc
#include "m_Do\m_Do_main\asm\func_80005D4C.s"
}
#ifdef NONMATCHING
extern void memcpy(void*, void*, int);
void LOAD_COPYDATE(void*) {
s32 dvd_status;
char buffer[32];
DVDFileInfo file_info;
dvd_status = DVDOpen((const char*)lbl_803739A0[0x283], &file_info);
if (dvd_status) {
DVDReadPrio(&file_info, buffer, 32, 0, 2);
memcpy(lbl_803A2EE0, buffer, 17);
DVDClose(&file_info);
}
return;
}
#else
asm void LOAD_COPYDATE(void*) {
nofralloc
#include "m_Do\m_Do_main\asm\func_8000614C.s"
}
#endif
void debug(void) {
if (lbl_80450580[0]) {
if (lbl_80450B1A[0]) {
CheckHeap(2);
}
if (((m_gamePad[2]->buttons.button_flags & ~0x10) == 0x20) &&
(m_gamePad[2]->buttons.field_0x4 & 0x10)) {
lbl_80450B18 ^= 0x1;
}
if (lbl_80450B18) {
if (((m_gamePad[2]->buttons.button_flags & ~0x10) == 0x40) &&
(m_gamePad[2]->buttons.field_0x4 & 0x10)) {
lbl_80450588[0] < 0x5 ? lbl_80450588[0]++ : lbl_80450588[0] = 0x1;
}
debugDisplay();
}
Debug_console(2);
}
}
#ifdef NONMATCHING
void main01(void) {
mDoCPd_c controller;
mDoMch_Create();
mDoGph_Create();
controller.create();
// Root Heap
HeapCheckTable[0]->setHeap(lbl_80451378);
if (lbl_80451378) {
HeapCheckTable[0]->setHeapSize(lbl_80451378->getSize());
}
// System Heap
HeapCheckTable[1]->setHeap(lbl_80451370);
if (lbl_80451370) {
HeapCheckTable[1]->setHeapSize(lbl_80451370->getSize());
}
// Zelda Heap
HeapCheckTable[2]->setHeap(mDoExt_getZeldaHeap());
if (HeapCheckTable[2]->getHeap()) {
HeapCheckTable[2]->setHeapSize(HeapCheckTable[2]->getHeap()->getSize());
}
HeapCheckTable[3]->setHeap(mDoExt_getGameHeap());
if (HeapCheckTable[3]->getHeap()) {
HeapCheckTable[3]->setHeapSize(HeapCheckTable[3]->getHeap()->getSize());
}
HeapCheckTable[4]->setHeap(mDoExt_getArchiveHeap());
if (HeapCheckTable[4]->getHeap()) {
HeapCheckTable[4]->setHeapSize(HeapCheckTable[4]->getHeap()->getSize());
}
HeapCheckTable[5]->setHeap(mDoExt_getJ2dHeap());
if (HeapCheckTable[5]->getHeap()) {
HeapCheckTable[5]->setHeapSize(HeapCheckTable[5]->getHeap()->getSize());
}
HeapCheckTable[6]->setHeap(mDoExt_getHostIOHeap());
if (HeapCheckTable[6]->getHeap()) {
HeapCheckTable[6]->setHeapSize(HeapCheckTable[6]->getHeap()->getSize());
}
HeapCheckTable[7]->setHeap(mDoExt_getCommandHeap());
if (HeapCheckTable[7]->getHeap()) {
HeapCheckTable[7]->setHeapSize(HeapCheckTable[7]->getHeap()->getSize());
}
}
#else
asm void main01(void) {
nofralloc
#include "m_Do\m_Do_main\asm\func_8000628C.s"
}
#endif
#ifdef NONMATCHING
void main(void) {}
#else
asm void main(void) {
nofralloc
#include "m_Do\m_Do_main\asm\func_80006454.s"
}
#endif