mirror of https://github.com/zeldaret/tp.git
101 lines
3.4 KiB
C++
101 lines
3.4 KiB
C++
#ifndef D_A_NPC_CHIN_H
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#define D_A_NPC_CHIN_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcChin_c
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* @brief Purlo
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*
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* @details
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*
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*/
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class daNpcChin_c : public fopAc_ac_c {
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public:
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class _SpotLight_c {
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public:
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/* 8098BF0C */ void loadModel();
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/* 8098C000 */ void setMtx();
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/* 8098C060 */ void draw(dKy_tevstr_c*);
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};
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/* 8098C104 */ daNpcChin_c();
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/* 8098C2D8 */ ~daNpcChin_c();
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/* 8098C510 */ void Create();
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/* 8098C858 */ void CreateHeap();
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/* 8098CCE4 */ void Delete();
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/* 8098CD18 */ void Execute();
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/* 8098CD74 */ void Draw();
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/* 8098CDE8 */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 8098CFB8 */ void createHeapCallBack(fopAc_ac_c*);
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/* 8098CFD8 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 8098D024 */ void setParam();
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/* 8098D0F8 */ void main();
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/* 8098D198 */ void ctrlBtk();
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/* 8098D26C */ void setAttnPos();
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/* 8098D58C */ void setExpressionAnm(int, bool);
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/* 8098D848 */ void setExpressionBtp(int);
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/* 8098D938 */ bool setMotionAnm(int, f32);
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/* 8098DB44 */ void setExpression(int, f32);
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/* 8098DB70 */ void setMotion(int, f32, int);
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/* 8098DBB4 */ bool drawDbgInfo();
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/* 8098DBBC */ void reset();
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/* 8098DCD0 */ void playExpression();
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/* 8098E04C */ void playMotion();
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/* 8098E5C4 */ void setAction(bool (daNpcChin_c::*)(void*));
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/* 8098E66C */ void setLookMode(int);
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/* 8098E690 */ void lookat();
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/* 8098E870 */ void step(s16, int, int);
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/* 8098EA00 */ void chkFindPlayer();
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/* 8098EACC */ void setExpressionTalkAfter();
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/* 8098EBE8 */ void wait(void*);
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/* 8098EFE4 */ void talk(void*);
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/* 8098F208 */ void _talk_motion();
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/* 8098F2BC */ void demo(void*);
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/* 8098F414 */ void watch_game(void*);
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/* 8098F758 */ void Event_DT();
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/* 8098FB3C */ void isGameEnd(int&);
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/* 8098FD38 */ void _chkGameClear();
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/* 8098FD5C */ void SphereReset();
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/* 8098FD80 */ void _Evt_GameStart(int);
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/* 8098FE28 */ void _Evt_GameStart_CutInit(int const&);
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/* 8098FF30 */ void _Evt_GameStart_CutMain(int const&);
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/* 8098FFD0 */ void _Evt_GameFailed(int);
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/* 80990078 */ void _Evt_GameFailed_CutInit(int const&);
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/* 80990174 */ void _Evt_GameFailed_CutMain(int const&);
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/* 80990218 */ void _Evt_GameSucceed(int);
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/* 809902C0 */ void _Evt_GameSucceed_CutInit(int const&);
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/* 8099041C */ void _Evt_GameSucceed_CutMain(int const&);
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/* 809905C4 */ void _Evt_SelectGiveUp(int);
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/* 8099066C */ void _Evt_SelectGiveUp_CutInit(int const&);
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/* 8099071C */ void _Evt_SelectGiveUp_CutMain(int const&);
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/* 809907AC */ void _Evt_GameGiveUp(int);
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/* 80990854 */ void _Evt_GameGiveUp_CutInit(int const&);
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/* 80990950 */ void _Evt_GameGiveUp_CutMain(int const&);
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/* 809909F4 */ void _Evt_Appear(int);
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/* 80990A9C */ void _Evt_Appear_CutInit(int const&);
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/* 80990BD8 */ void _Evt_Appear_CutMain(int const&);
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/* 80990C9C */ void _Evt_SpotLight_Off(int);
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/* 80990D44 */ void _Evt_SpotLight_Off_CutInit(int const&);
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/* 80990DDC */ void _Evt_SpotLight_Off_CutMain(int const&);
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/* 80991858 */ void setMtx();
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static u8 mEvtSeqList[96];
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private:
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/* 0x568 */ u8 field_0x568[0xe78 - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpcChin_c) == 0xe78);
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class daNpcChin_Param_c {
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public:
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/* 8099188C */ ~daNpcChin_Param_c();
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static u8 const m[108];
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};
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#endif /* D_A_NPC_CHIN_H */
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