mirror of https://github.com/zeldaret/tp.git
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
#ifndef D_A_NPC_CLERKT_H
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#define D_A_NPC_CLERKT_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcClerkT_c
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* @brief Ooccaa (City in the Sky Shop)
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*
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* @details
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*
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*/
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class daNpcClerkT_c : public fopAc_ac_c {
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public:
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/* 8099A14C */ ~daNpcClerkT_c();
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/* 8099A28C */ void create();
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/* 8099A530 */ void CreateHeap();
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/* 8099A96C */ void Delete();
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/* 8099A9A0 */ void Execute();
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/* 8099AA80 */ void Draw();
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/* 8099AB14 */ void createHeapCallBack(fopAc_ac_c*);
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/* 8099AB34 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 8099AB8C */ void isDelete();
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/* 8099ABBC */ void reset();
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/* 8099ACF0 */ void afterJntAnm(int);
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/* 8099AD74 */ void evtTalk();
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/* 8099AF18 */ void evtCutProc();
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/* 8099AFE0 */ void action();
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/* 8099B0CC */ bool drawDbgInfo();
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/* 8099B0D4 */ void drawOtherMdl();
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/* 8099B134 */ void selectAction();
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/* 8099B1B0 */ void chkAction(int (daNpcClerkT_c::*)(void*));
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/* 8099B1DC */ void setAction(int (daNpcClerkT_c::*)(void*));
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/* 8099B284 */ void wait(void*);
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/* 8099B4DC */ void tend(void*);
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/* 8099B60C */ void talk(void*);
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/* 8099B804 */ void shop(void*);
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/* 8099BCE8 */ void setParam();
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/* 8099BE48 */ void setAfterTalkMotion();
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/* 8099BEA8 */ void beforeMove();
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/* 8099BF20 */ void setAttnPos();
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/* 8099C1A0 */ void setCollision();
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/* 8099CF9C */ daNpcClerkT_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
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daNpcT_evtData_c const*, char**);
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/* 8099D068 */ s32 getEyeballMaterialNo();
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/* 8099D070 */ void checkChangeJoint(int);
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/* 8099D080 */ void checkRemoveJoint(int);
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/* 8099D090 */ s32 getBackboneJointNo();
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/* 8099D098 */ s32 getNeckJointNo();
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/* 8099D0A0 */ s32 getHeadJointNo();
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static void* mCutNameList;
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static u8 mCutList[12];
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private:
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/* 0x568 */ u8 field_0x568[0x10f0 - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpcClerkT_c) == 0x10f0);
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class daNpcClerkt_Param_c {
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public:
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/* 8099D0A8 */ ~daNpcClerkt_Param_c();
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static u8 const m[140];
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};
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#endif /* D_A_NPC_CLERKT_H */
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