tp/include/d/actor/d_a_npc_doorboy.h

59 lines
1.5 KiB
C++

#ifndef D_A_NPC_DOORBOY_H
#define D_A_NPC_DOORBOY_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpcDoorBoy_c
* @brief Door Boy (This isn't Soal?)
*
* @details
*
*/
class daNpcDoorBoy_c : public fopAc_ac_c {
public:
/* 809AAC8C */ daNpcDoorBoy_c();
/* 809AAEA0 */ ~daNpcDoorBoy_c();
/* 809AB088 */ void Create();
/* 809AB320 */ void CreateHeap();
/* 809AB4A4 */ void Delete();
/* 809AB4D8 */ void Execute();
/* 809AB4FC */ void Draw();
/* 809AB578 */ void ctrlJoint(J3DJoint*, J3DModel*);
/* 809AB704 */ void createHeapCallBack(fopAc_ac_c*);
/* 809AB724 */ void ctrlJointCallBack(J3DJoint*, int);
/* 809AB770 */ void setMotion(int, f32, int);
/* 809AB7B8 */ void reset();
/* 809AB984 */ void setAction(bool (daNpcDoorBoy_c::*)(void*));
/* 809ABA2C */ void wait(void*);
/* 809AC064 */ void fear(void*);
/* 809AC114 */ void talk(void*);
/* 809AC528 */ void demo(void*);
/* 809AC6F4 */ void dummyTalk(void*);
/* 809AC994 */ void setParam();
/* 809ACA58 */ void main();
/* 809ACC5C */ void setAttnPos();
/* 809ACE18 */ void lookat();
/* 809ACFF8 */ bool setMotionAnm(int, f32);
/* 809AD0C8 */ bool drawDbgInfo();
/* 809AD938 */ void adjustShapeAngle();
static u8 mEvtSeqList[12];
private:
/* 0x568 */ u8 field_0x568[0xe08 - 0x568];
};
STATIC_ASSERT(sizeof(daNpcDoorBoy_c) == 0xe08);
class daNpcDoorBoy_Param_c {
public:
/* 809AD93C */ ~daNpcDoorBoy_Param_c();
static u8 const m[108];
};
#endif /* D_A_NPC_DOORBOY_H */