mirror of https://github.com/zeldaret/tp.git
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#ifndef D_A_NPC_DOORBOY_H
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#define D_A_NPC_DOORBOY_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcDoorBoy_c
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* @brief Door Boy (This isn't Soal?)
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*
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* @details
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*
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*/
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class daNpcDoorBoy_c : public fopAc_ac_c {
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public:
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/* 809AAC8C */ daNpcDoorBoy_c();
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/* 809AAEA0 */ ~daNpcDoorBoy_c();
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/* 809AB088 */ void Create();
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/* 809AB320 */ void CreateHeap();
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/* 809AB4A4 */ void Delete();
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/* 809AB4D8 */ void Execute();
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/* 809AB4FC */ void Draw();
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/* 809AB578 */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 809AB704 */ void createHeapCallBack(fopAc_ac_c*);
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/* 809AB724 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 809AB770 */ void setMotion(int, f32, int);
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/* 809AB7B8 */ void reset();
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/* 809AB984 */ void setAction(bool (daNpcDoorBoy_c::*)(void*));
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/* 809ABA2C */ void wait(void*);
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/* 809AC064 */ void fear(void*);
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/* 809AC114 */ void talk(void*);
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/* 809AC528 */ void demo(void*);
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/* 809AC6F4 */ void dummyTalk(void*);
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/* 809AC994 */ void setParam();
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/* 809ACA58 */ void main();
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/* 809ACC5C */ void setAttnPos();
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/* 809ACE18 */ void lookat();
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/* 809ACFF8 */ bool setMotionAnm(int, f32);
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/* 809AD0C8 */ bool drawDbgInfo();
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/* 809AD938 */ void adjustShapeAngle();
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static u8 mEvtSeqList[12];
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private:
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/* 0x568 */ u8 field_0x568[0xe08 - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpcDoorBoy_c) == 0xe08);
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class daNpcDoorBoy_Param_c {
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public:
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/* 809AD93C */ ~daNpcDoorBoy_Param_c();
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static u8 const m[108];
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};
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#endif /* D_A_NPC_DOORBOY_H */
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