tp/include/d/actor/d_a_npc_kakashi.h

75 lines
2.4 KiB
C++

#ifndef D_A_NPC_KAKASHI_H
#define D_A_NPC_KAKASHI_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_Kakashi_c
* @brief Scarecrow
*
* @details
*
*/
class daNpc_Kakashi_c : public fopAc_ac_c {
public:
/* 8054B36C */ ~daNpc_Kakashi_c();
/* 8054B4E8 */ void create();
/* 8054B7D8 */ void CreateHeap();
/* 8054B908 */ void Delete();
/* 8054B93C */ void Execute();
/* 8054B994 */ void Draw();
/* 8054B9D8 */ void ctrlJoint(J3DJoint*, J3DModel*);
/* 8054BB34 */ void createHeapCallBack(fopAc_ac_c*);
/* 8054BB54 */ void ctrlJointCallBack(J3DJoint*, int);
/* 8054BBAC */ void getType();
/* 8054BC10 */ void isDelete();
/* 8054BC98 */ void reset();
/* 8054BEA8 */ void setParam();
/* 8054BF88 */ void srchActors();
/* 8054BF8C */ void checkChangeEvt();
/* 8054C034 */ void evtTalk();
/* 8054C0D4 */ void evtEndProc();
/* 8054C0E8 */ void evtCutProc();
/* 8054C1B0 */ void action();
/* 8054C268 */ void beforeMove();
/* 8054C2E0 */ void setAttnPos();
/* 8054C584 */ void setCollision();
/* 8054C924 */ bool drawDbgInfo();
/* 8054C92C */ void selectAction();
/* 8054CA1C */ void chkAction(int (daNpc_Kakashi_c::*)(void*));
/* 8054CA48 */ void setAction(int (daNpc_Kakashi_c::*)(void*));
/* 8054CAF0 */ void hitChk();
/* 8054CEA0 */ void setStaggerParam(fopAc_ac_c*);
/* 8054D26C */ void setPrtcls(int);
/* 8054D374 */ void judgeSwdTutorial();
/* 8054D490 */ void cutSwdTutorial(int);
/* 8054D57C */ void cutGetWoodSwd(int);
/* 8054D604 */ void cutMarosWhisper(int);
/* 8054D668 */ void wait(void*);
/* 8054D694 */ void swdTutorial(void*);
/* 8054D8BC */ void talk(void*);
/* 8054E804 */ daNpc_Kakashi_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_evtData_c const*, char**);
static void* mCutNameList[4];
static u8 mCutList[48];
private:
/* 0x568 */ u8 field_0x568[0x1398 - 0x568];
};
STATIC_ASSERT(sizeof(daNpc_Kakashi_c) == 0x1398);
class daNpc_Kakashi_Param_c {
public:
/* 8054EA58 */ ~daNpc_Kakashi_Param_c();
static u8 const m[152];
};
#endif /* D_A_NPC_KAKASHI_H */