tp/include/d/actor/d_a_npc_myna2.h

72 lines
2.0 KiB
C++

#ifndef D_A_NPC_MYNA2_H
#define D_A_NPC_MYNA2_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_myna2_c
* @brief PLumm
*
* @details
*
*/
class daNpc_myna2_c : public fopAc_ac_c {
public:
/* 80A83E8C */ daNpc_myna2_c();
/* 80A840A0 */ ~daNpc_myna2_c();
/* 80A842C8 */ void create();
/* 80A845AC */ void CreateHeap();
/* 80A846E0 */ void Delete();
/* 80A84714 */ void Execute();
/* 80A84734 */ void Draw();
/* 80A847A8 */ void createHeapCallBack(fopAc_ac_c*);
/* 80A847C8 */ void setParam();
/* 80A848B4 */ void main();
/* 80A84B64 */ void setAttnPos();
/* 80A84DAC */ void setExpressionBtp(int);
/* 80A84EAC */ bool setMotionAnm(int, f32);
/* 80A84FEC */ void setMotion(int, f32, int);
/* 80A85030 */ bool drawDbgInfo();
/* 80A85038 */ void drawOtherMdls();
/* 80A8503C */ void getTypeFromParam();
/* 80A85094 */ void isDelete();
/* 80A85160 */ void reset();
/* 80A85358 */ void playMotion();
/* 80A855E8 */ void chkAction(int (daNpc_myna2_c::*)(void*));
/* 80A85614 */ void setAction(int (daNpc_myna2_c::*)(void*));
/* 80A856BC */ void selectAction();
/* 80A857B0 */ void doNormalAction(int);
/* 80A85894 */ void doEvent();
/* 80A85BA4 */ void setLookMode(int);
/* 80A85BC8 */ void wait(void*);
/* 80A85C60 */ void waitHovering(void*);
/* 80A86194 */ void waitFailure(void*);
/* 80A862BC */ void waitGoal(void*);
/* 80A86400 */ void talk(void*);
/* 80A865FC */ void test(void*);
/* 80A866B0 */ void ECut_firstTalk(int);
/* 80A8684C */ void ECut_gameFailure(int);
/* 80A86A0C */ void ECut_gameGoal(int);
/* 80A86BEC */ void ECut_gameGoalSuccess(int);
/* 80A86E8C */ void calcHovering(int, int);
static void* mEvtCutNameList[5];
static u8 mEvtCutList[60];
private:
/* 0x568 */ u8 field_0x568[0xe34 - 0x568];
};
STATIC_ASSERT(sizeof(daNpc_myna2_c) == 0xe34);
class daNpc_myna2_Param_c {
public:
/* 80A883C8 */ ~daNpc_myna2_Param_c();
static u8 const m[116];
};
#endif /* D_A_NPC_MYNA2_H */