mirror of https://github.com/zeldaret/tp.git
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
#ifndef D_A_NPC_SOLDIERB_H
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#define D_A_NPC_SOLDIERB_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_SoldierB_c
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* @brief Soldier B (Castle Town?)
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*
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* @details
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*
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*/
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class daNpc_SoldierB_c : public fopAc_ac_c {
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public:
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/* 80AF2CAC */ daNpc_SoldierB_c();
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/* 80AF2EC0 */ ~daNpc_SoldierB_c();
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/* 80AF30C0 */ void create();
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/* 80AF33A0 */ void CreateHeap();
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/* 80AF356C */ void Delete();
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/* 80AF35A0 */ void Execute();
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/* 80AF35C0 */ void Draw();
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/* 80AF3634 */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AF3830 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80AF3850 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 80AF389C */ void setParam();
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/* 80AF39B8 */ void main();
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/* 80AF3B30 */ bool ctrlBtk();
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/* 80AF3B38 */ void setAttnPos();
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/* 80AF4030 */ bool setMotionAnm(int, f32);
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/* 80AF4130 */ void setMotion(int, f32, int);
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/* 80AF4174 */ bool drawDbgInfo();
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/* 80AF417C */ void drawOtherMdls();
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/* 80AF4228 */ void getTypeFromParam();
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/* 80AF4248 */ void isDelete();
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/* 80AF426C */ void reset();
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/* 80AF43E4 */ void playMotion();
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/* 80AF4508 */ void chkAction(int (daNpc_SoldierB_c::*)(void*));
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/* 80AF4534 */ void setAction(int (daNpc_SoldierB_c::*)(void*));
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/* 80AF45DC */ void selectAction();
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/* 80AF465C */ void doNormalAction(int);
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/* 80AF4770 */ void doEvent();
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/* 80AF49E4 */ void setLookMode(int);
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/* 80AF4A08 */ void lookat();
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/* 80AF4CFC */ void wait(void*);
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/* 80AF4DBC */ void talk(void*);
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/* 80AF4F54 */ void ECut_listenLake(int);
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/* 80AF50AC */ void test(void*);
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static void* mEvtCutNameList[2];
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static u8 mEvtCutList[24];
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private:
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/* 0x568 */ u8 field_0x568[0xe20 - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpc_SoldierB_c) == 0xe20);
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class daNpc_SoldierB_Param_c {
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public:
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/* 80AF5A68 */ ~daNpc_SoldierB_Param_c();
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static u8 const m[108];
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};
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#endif /* D_A_NPC_SOLDIERB_H */
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