tp/include/d/actor/d_a_obj_lv3saka00.h

37 lines
925 B
C++

#ifndef D_A_OBJ_LV3SAKA00_H
#define D_A_OBJ_LV3SAKA00_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjLv3saka_c
* @brief Lakebed Temple Spiral 00
*
* @details
*
*/
class daObjLv3saka_c : public dBgS_MoveBgActor {
public:
/* 80C5BE58 */ void initBaseMtx();
/* 80C5BE78 */ void setBaseMtx();
/* 80C5BED8 */ int Create();
/* 80C5BFA0 */ int CreateHeap();
/* 80C5C058 */ int create1st();
/* 80C5C0FC */ int Execute(Mtx**);
/* 80C5C17C */ void setNrmDzb();
/* 80C5C1F8 */ void setWtrDzb();
/* 80C5C274 */ int Draw();
/* 80C5C27C */ int Delete();
u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
u8 getType() { return fopAcM_GetParamBit(this, 28, 4) & 0xFF; }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ dBgW* mpBgW2;
};
#endif /* D_A_OBJ_LV3SAKA00_H */