tp/include/d/actor/d_a_obj_lv6FurikoTrap.h

43 lines
956 B
C++

#ifndef D_A_OBJ_LV6FURIKOTRAP_H
#define D_A_OBJ_LV6FURIKOTRAP_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daLv6FurikoTrap_c
* @brief Temple of Time Pendulum Trap
*
* @details
*
*/
class daLv6FurikoTrap_c : public fopAc_ac_c {
public:
/* 80C72510 */ void setBaseMtx();
/* 80C72598 */ void CreateHeap();
/* 80C72604 */ void create();
/* 80C729B4 */ void Execute(f32 (**)[3][4]);
/* 80C72CA8 */ void move();
/* 80C72D24 */ void init_modeMove();
/* 80C72D38 */ void modeMove();
/* 80C72EE0 */ void Draw();
/* 80C72F94 */ void Delete();
static u8 const mCcDObjInfo[48];
static u8 mCcDSph[64];
private:
/* 0x568 */ u8 field_0x568[0x1d18 - 0x568];
};
STATIC_ASSERT(sizeof(daLv6FurikoTrap_c) == 0x1d18);
class daLv6FurikoTrap_HIO_c {
public:
/* 80C7248C */ daLv6FurikoTrap_HIO_c();
/* 80C73050 */ ~daLv6FurikoTrap_HIO_c();
};
#endif /* D_A_OBJ_LV6FURIKOTRAP_H */