mirror of https://github.com/zeldaret/tp.git
* fix some class structures / d_event wip * d_event wip * move gamepad stuff * move m_Do_main * move d_bomb / partial m_Do_reset * format * remove asm * add Z2SoundID enum * move some Z2 classes * fix * move more Z2 stuff * fix fopAc_ac_c more |
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| .. | ||
| __as__10JAISoundIDFRC10JAISoundID.s | ||
| __ct__10Z2SceneMgrFv.s | ||
| _load1stWaveInner_1__10Z2SceneMgrFv.s | ||
| _load1stWaveInner_2__10Z2SceneMgrFv.s | ||
| check1stDynamicWave__10Z2SceneMgrFv.s | ||
| dComIfGs_getStartPoint__Fv.s | ||
| dComIfGs_isSaveSwitch__Fi.s | ||
| eraseBgmWave__10Z2SceneMgrFUl.s | ||
| eraseSeWave__10Z2SceneMgrFUl.s | ||
| framework__10Z2SceneMgrFv.s | ||
| func_802B9994.s | ||
| getID__8JAISoundCFv.s | ||
| getWaveLoadStatus__10Z2SceneMgrFUlUl.s | ||
| isActive__12JAIStreamMgrCFv.s | ||
| load1stDynamicWave__10Z2SceneMgrFv.s | ||
| load2ndDynamicWave__10Z2SceneMgrFv.s | ||
| loadBgmWave__10Z2SceneMgrFUl.s | ||
| loadSeWave__10Z2SceneMgrFUl.s | ||
| loadStaticWaves__10Z2SceneMgrFv.s | ||
| muteSceneBgm__8Z2SeqMgrFUlf.s | ||
| resetCrowdSize__7Z2SeMgrFv.s | ||
| sceneBgmStart__10Z2SceneMgrFv.s | ||
| sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb.s | ||
| setFadeInStart__10Z2SceneMgrFUc.s | ||
| setFadeOutStart__10Z2SceneMgrFUc.s | ||
| setFieldBgmPlay__8Z2SeqMgrFb.s | ||
| setInDarkness__10Z2SceneMgrFb.s | ||
| setSceneExist__10Z2SceneMgrFb.s | ||
| setSceneName__10Z2SceneMgrFPcll.s | ||
| setTwilightGateVol__8Z2SeqMgrFf.s | ||
| setWindStoneVol__8Z2SeqMgrFfUl.s | ||
| unMuteSceneBgm__8Z2SeqMgrFUl.s | ||