tp/include/d/save/d_save.h

932 lines
20 KiB
C++

#ifndef D_SAVE_D_SAVE_H
#define D_SAVE_D_SAVE_H
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
#define DEFAULT_SELECT_ITEM_INDEX 0
#define MAX_SELECT_ITEM 3
#define MAX_EVENTS 256
#define MAX_ITEM_SLOTS 24
#define ITEM_XY_MAX_DUMMY 8
#define LIGHT_DROP_STAGE 4
#define LETTER_INFO_BIT 64
#define BOMB_BAG_MAX 3
#define BOTTLE_MAX 4
enum Wallets { WALLET, BIG_WALLET, GIANT_WALLET };
enum ItemSlots {
SLOT_0,
SLOT_1,
SLOT_2,
SLOT_3,
SLOT_4,
SLOT_5,
SLOT_6,
SLOT_7,
SLOT_8,
SLOT_9,
SLOT_10,
SLOT_11,
SLOT_12,
SLOT_13,
SLOT_14,
SLOT_15,
SLOT_16,
SLOT_17,
SLOT_18,
SLOT_19,
SLOT_20,
SLOT_21,
SLOT_22,
SLOT_23
};
enum ItemTable {
HEART,
GREEN_RUPEE,
BLUE_RUPEE,
YELLOW_RUPEE,
RED_RUPEE,
PURPLE_RUPEE,
ORANGE_RUPEE,
SILVER_RUPEE,
S_MAGIC,
L_MAGIC,
BOMB_5,
BOMB_10,
BOMB_20,
BOMB_30,
ARROW_10,
ARROW_20,
ARROW_30,
ARROW_1,
PACHINKO_SHOT,
noentry1,
noentry2,
noentry3,
WATER_BOMB_5,
WATER_BOMB_10,
WATER_BOMB_20,
WATER_BOMB_30,
BOMB_INSECT_5,
BOMB_INSECT_10,
BOMB_INSECT_20,
BOMB_INSECT_30,
RECOVERY_FAILY,
TRIPLE_HEART,
SMALL_KEY,
KAKERA_HEART,
UTAWA_HEART,
MAP,
COMPUS,
DUNGEON_EXIT,
BOSS_KEY,
DUNGEON_BACK,
SWORD,
MASTER_SWORD,
WOOD_SHIELD,
SHIELD,
HYLIA_SHIELD,
TKS_LETTER,
WEARS_CASUAL,
WEAR_KOKIRI,
ARMOR,
WEAR_ZORA,
MAGIC_LV1,
DUNGEON_EXIT_2,
WALLET_LV1,
WALLET_LV2,
WALLET_LV3,
noentry4,
noentry5,
noentry6,
noentry7,
noentry8,
noentry9,
ZORAS_JEWEL,
HAWK_EYE,
WOOD_STICK,
BOOMERANG,
SPINNER,
IRONBALL,
BOW,
HOOKSHOT,
HVY_BOOTS,
COPY_ROD,
W_HOOKSHOT,
KANTERA,
LIGHT_SWORD,
FISHING_ROD_1,
PACHINKO,
COPY_ROD_2,
noentry10,
noentry11,
BOMB_BAG_LV2,
BOMB_BAG_LV1,
BOMB_IN_BAG,
noentry12,
LIGHT_ARROW,
ARROW_LV1,
ARROW_LV2,
ARROW_LV3,
noentry13,
LURE_ROD,
BOMB_ARROW,
HAWK_ARROW,
BEE_ROD,
JEWEL_ROD,
WORM_ROD,
JEWEL_BEE_ROD,
JEWEL_WORM_ROD,
EMPTY_BOTTLE,
RED_BOTTLE,
GREEN_BOTTLE,
BLUE_BOTTLE,
MILK_BOTTLE,
HALF_MILK_BOTTLE,
OIL_BOTTLE,
WATER_BOTTLE,
OIL_BOTTLE_2,
RED_BOTTLE_2,
UGLY_SOUP,
HOT_SPRING,
FAIRY,
HOT_SPRING_2,
OIL2,
OIL,
NORMAL_BOMB,
WATER_BOMB,
POKE_BOMB,
FAIRY_DROP,
WORM,
DROP_BOTTLE,
BEE_CHILD,
CHUCHU_RARE,
CHUCHU_RED,
CHUCHU_BLUE,
CHUCHU_GREEN,
CHUCHU_YELLOW,
CHUCHU_PURPLE,
LV1_SOUP,
LV2_SOUP,
LV3_SOUP,
LETTER,
BILL,
WOOD_STATUE,
IRIAS_PENDANT,
HORSE_FLUTE,
noentry14,
noentry15,
noentry16,
noentry17,
noentry18,
noentry19,
noentry20,
noentry21,
noentry22,
noentry23,
noentry24,
RAFRELS_MEMO,
ASHS_SCRIBBLING,
noentry25,
noentry26,
noentry27,
noentry28,
noentry29,
noentry30,
noentry31,
noentry32,
noentry33,
noentry34,
CHUCHU_YELLOW2,
OIL_BOTTLE3,
SHOP_BEE_CHILD,
CHUCHU_BLACK,
LIGHT_DROP,
DROP_CONTAINER,
DROP_CONTAINER02,
DROP_CONTAINER03,
FILLED_CONTAINER,
MIRROR_PIECE_2,
MIRROR_PIECE_3,
MIRROR_PIECE_4,
noentry35,
noentry36,
noentry37,
noentry38,
noentry39,
noentry40,
noentry41,
noentry42,
SMELL_YELIA_POUCH,
SMELL_PUMPKIN,
SMELL_POH,
SMELL_FISH,
SMELL_CHILDREN,
SMELL_MEDICINE,
noentry43,
noentry44,
noentry45,
noentry46,
noentry47,
noentry48,
noentry49,
noentry50,
noentry51,
noentry52,
M_BEETLE,
F_BEETLE,
M_BUTTERFLY,
F_BUTTERFLY,
M_STAG_BEETLE,
F_STAG_BEETLE,
M_GRASSHOPPER,
F_GRASSHOPPER,
M_NANAFUSHI,
F_NANAFUSHI,
M_DANGOMUSHI,
F_DANGOMUSHI,
M_MANTIS,
F_MANTIS,
M_LADYBUG,
F_LADYBUG,
M_SNAIL,
F_SNAIL,
M_DRAGONFLY,
F_DRAGONFLY,
M_ANT,
F_ANT,
M_MAYFLY,
F_MAYFLY,
noentry53,
noentry54,
noentry55,
noentry56,
noentry57,
noentry58,
noentry59,
noentry60,
POU_SPIRIT,
noentry61,
noentry62,
noentry63,
noentry64,
noentry65,
noentry66,
noentry67,
noentry68,
ANCIENT_DOCUMENT,
AIR_LETTER,
ANCIENT_DOCUMENT2,
LV7_DUNGEON_EXIT,
LINKS_SAVINGS,
SMALL_KEY2,
POU_FIRE1,
POU_FIRE2,
POU_FIRE3,
POU_FIRE4,
BOSSRIDER_KEY,
TOMATO_PUREE,
TASTE,
LV5_BOSS_KEY,
SURFBOARD,
KANTERA2,
L2_KEY_PIECES1,
L2_KEY_PIECES2,
L2_KEY_PIECES3,
KEY_OF_CARAVAN,
LV2_BOSS_KEY,
KEY_OF_FILONE,
NO_ITEM
};
enum EquipmentBits { CLOTHING_BITFIELD, SWORD_BITFIELD, SHIELD_BITFIELD };
enum Swords { ORDON_SWORD_FLAG, MASTER_SWORD_FLAG, WOODEN_SWORD_FLAG, LIGHT_SWORD_FLAG };
enum Shields { ORDON_SHIELD_FLAG, HYLIAN_SHIELD_FLAG, WOODEN_SHIELD_FLAG };
enum Armors { KOKIRI_CLOTHES_FLAG };
enum DungeonItem { MAP_FLAG, COMPASS_FLAG, BOSS_KEY_FLAG, OOCCOO_NOTE_FLAG = 6 };
enum AreaVessel { FARON_VESSEL, ELDIN_VESSEL, LANAYRU_VESSEL };
class dSv_player_status_a_c {
public:
void init(void);
void setSelectItemIndex(signed int, u8);
u8 getSelectItemIndex(signed int) const;
void setMixItemIndex(signed int, u8);
u8 getMixItemIndex(signed int) const;
u16 getRupeeMax(void) const;
int isMagicFlag(u8) const;
u16& getMaxLife() { return mMaxHealth; }
u16& getLife() { return mCurrentHealth; }
u16& getRupee() { return mCurrentRupees; }
u16& getOil() { return mCurrentLanternOil; }
u8 getSelectEquip(int item) const { return mEquipment[item]; }
void setWalletLV(u8 lv) { mCurrentWallet = lv; }
void setOil(u16 oil) { mCurrentLanternOil = oil; }
void setMaxOil(u16 max) { mMaxLanternOil = max; }
void setWalletSize(u8 size) { mCurrentWallet = size; }
void setMagic(u8 magic) { mCurrentMagic = magic; }
void setMaxMagic(u8 max) { mMaxMagic = max; }
void setRupee(u16 rupees) { mCurrentRupees = rupees; }
void setLife(u16 life) { mCurrentHealth = life; }
void setMaxLife(u8 max) { mMaxHealth = max; }
void setSelectEquip(int item_index, u8 item) { mEquipment[item_index] = item; }
private:
u16 mMaxHealth;
u16 mCurrentHealth;
u16 mCurrentRupees;
u16 mMaxLanternOil;
u16 mCurrentLanternOil;
u8 unk10;
u8 mSelectItem[3];
u8 mMixItem[3];
u8 unk17;
u8 unk18;
u8 mEquipment[6];
u8 mCurrentWallet;
u8 mMaxMagic;
u8 mCurrentMagic;
u8 mMagicFlag;
u8 unk29;
u8 unk30;
u8 unk31[3];
u8 padding[6];
};
class dSv_player_status_b_c {
public:
void init(void);
void onDarkClearLV(int);
BOOL isDarkClearLV(int) const;
void onTransformLV(int);
BOOL isTransformLV(int) const;
private:
u32 unk0;
u32 unk4;
u8 mTransformLevelFlag;
u8 mDarkClearLevelFlag;
u8 unk10;
u8 unk11;
float mTimeOfDay;
u16 unk16;
u8 unk18[3];
u8 padding[3];
};
class dSv_horse_place_c {
public:
void init(void);
void set(const char*, const cXyz&, s16, s8);
private:
cXyz mPosition;
u16 mXRotation;
char mCurrentStage[8];
u8 mSpawnId;
u8 mRoomId;
};
class dSv_player_return_place_c {
public:
void init(void);
void set(const char*, s8, u8);
private:
char mCurrentStage[8];
u8 mSpawnId;
u8 mRoomId;
u8 unk10;
u8 unk11;
};
class dSv_player_field_last_stay_info_c {
public:
void init(void);
BOOL isRegionBit(int unk) const;
void onRegionBit(int unk);
void set(const char*, const cXyz&, s16, s8, u8);
private:
cXyz mLastPosition;
s16 mLastAngle;
char mLastStage[8];
u8 mLastSpawnId;
u8 mLastRoomId;
u8 unk24;
u8 mLastRegion;
u8 unk26[2];
};
class dSv_player_last_mark_info_c {
public:
void init(void);
void setWarpItemData(const char*, const cXyz&, s16, s8, u8, u8);
const char* getName(void) { return mOoccooStage; }
cXyz getPos(void) { return mOoccooPosition; }
s16 getAngleY(void) { return mOoccooXRotation; }
s8 getRoomNo(void) { return mOoccooRoomId; }
char getWarpAcceptStage(void) { return mWarpAcceptStage; }
private:
cXyz mOoccooPosition;
s16 mOoccooXRotation;
char mOoccooStage[8];
u8 mOoccooSpawnId;
s8 mOoccooRoomId;
char mWarpAcceptStage;
u8 unk25[3];
};
class dSv_player_item_c {
public:
void init(void);
void setItem(int, u8);
u8 getItem(int, bool) const;
void setLineUpItem(void);
u8 getLineUpItem(int) const;
void setBottleItemIn(u8, u8);
void setEmptyBottleItemIn(u8);
void setEmptyBottle(void);
void setEmptyBottle(u8);
void setEquipBottleItemIn(u8, u8);
void setEquipBottleItemEmpty(u8);
u8 checkBottle(u8);
int checkInsectBottle(void);
u8 checkEmptyBottle(void);
void setBombBagItemIn(u8, u8, bool);
void setBombBagItemIn(u8, u8, u8, bool);
void setEmptyBombBagItemIn(u8, bool);
void setEmptyBombBagItemIn(u8, u8, bool);
void setEmptyBombBag(void);
void setEmptyBombBag(u8, u8);
u8 checkBombBag(u8);
void setWarashibeItem(u8);
void setRodTypeLevelUp(void);
void setBaitItem(u8);
private:
u8 mItems[24];
u8 mItemSlots[24];
};
class dSv_player_get_item_c {
public:
void init(void);
void onFirstBit(u8);
void offFirstBit(u8);
int isFirstBit(u8) const;
private:
u32 mPauseMenuBitFields[4];
u8 padding[16];
};
class dSv_player_item_record_c {
public:
void init(void);
void setBombNum(u8, u8);
u8 getBombNum(u8) const;
void setBottleNum(u8, u8);
u8 addBottleNum(u8, s16);
u8 getBottleNum(u8) const;
void setArrowNum(u8 amount) { mBow = amount; }
private:
u8 mBow;
u8 mBombBags[3];
u8 mBottles[4];
u8 mSlingshot;
u8 unk5[3];
};
class dSv_player_item_max_c {
public:
void init(void);
void setBombNum(u8, u8);
u8 getBombNum(u8) const;
void setArrowNum(u8 max) { mItemCapacities[0] = max; }
u8 getArrowNum() { return mItemCapacities[0]; }
private:
u8 mItemCapacities[8];
};
class dSv_player_collect_c {
public:
void init(void);
void setCollect(int, u8);
BOOL isCollect(int, u8) const;
void onCollectCrystal(u8);
BOOL isCollectCrystal(u8) const;
void onCollectMirror(u8);
BOOL isCollectMirror(u8) const;
u8 getPohNum() { return mPoeCount; }
private:
u8 unk0[8];
u8 unk8;
u8 mCrystal;
u8 mMirror;
u8 unk11;
u8 mPoeCount;
u8 padding[3];
};
class dSv_player_wolf_c {
public:
void init(void);
private:
u8 unk0[3];
u8 unk3;
};
class dSv_light_drop_c {
public:
void init(void);
void setLightDropNum(u8, u8);
u8 getLightDropNum(u8) const;
void onLightDropGetFlag(u8);
BOOL isLightDropGetFlag(u8) const;
private:
u8 mLightDropCounts[4];
u8 mLightDropGetFlag;
u8 unk5[3];
};
class dSv_letter_info_c {
public:
void init(void);
void onLetterGetFlag(int);
BOOL isLetterGetFlag(int) const;
void onLetterReadFlag(int);
int isLetterReadFlag(int) const;
private:
u32 mLetterGetBitfields[2];
u32 mLetterReadBitfields[2];
u8 unk16[64];
};
class dSv_fishing_info_c {
public:
void init(void);
void addFishCount(u8); // merged with init in the assembly
private:
u16 mFishCount[16];
u8 unk32[16];
u8 padding[4];
};
class dSv_player_info_c {
public:
void init(void);
char* getLinkName() { return (char*)link_name; }
private:
u32 unk0;
u32 unk4;
u32 unk8;
u32 unk12;
u16 unk16;
u16 unk18;
u8 link_name[16];
u8 unk36;
u8 epona_name[16];
u8 unk53;
u8 unk54;
u8 unk55[5];
u8 padding[4];
};
class dSv_player_config_c {
public:
void init(void);
u32 checkVibration(void) const;
u8 getSound(void);
void setSound(u8);
u8 getVibration(void);
void setVibration(u8);
private:
u8 unk0;
u8 mSoundMode;
u8 unk2;
u8 mVibrationStatus;
u8 unk4;
u8 unk5;
u16 unk6;
u8 unk8;
u8 unk9;
u8 unk10;
u8 unk11;
u8 padding[4];
};
class dSv_player_c {
public:
void init(void);
dSv_player_info_c& getPlayerInfo() { return mPlayerInfo; }
dSv_player_status_a_c& getPlayerStatusA() { return player_status_a; }
dSv_player_item_c& getPlayerItem() { return player_item; }
dSv_player_collect_c& getPlayerCollect() { return player_collect; }
dSv_player_item_record_c& getPlayerItemRecord() { return player_item_record; }
dSv_player_item_max_c& getPlayerItemMax() { return player_item_max; }
dSv_player_last_mark_info_c& getPlayerLastMarkInfo() { return player_last_mark; }
dSv_light_drop_c& getLightDrop() { return light_drop; }
dSv_player_get_item_c& getPlayerGetItem() { return player_get_item; }
void setPlayerStatusAWalletLV(u8 lv) { player_status_a.setWalletLV(lv); }
private:
dSv_player_status_a_c player_status_a;
dSv_player_status_b_c player_status_b;
dSv_horse_place_c horse_place;
dSv_player_return_place_c player_return;
dSv_player_field_last_stay_info_c player_last_field;
dSv_player_last_mark_info_c player_last_mark;
dSv_player_item_c player_item;
dSv_player_get_item_c player_get_item;
dSv_player_item_record_c player_item_record;
dSv_player_item_max_c player_item_max;
dSv_player_collect_c player_collect;
dSv_player_wolf_c player_wolf;
dSv_light_drop_c light_drop;
dSv_letter_info_c letter_info;
dSv_fishing_info_c fishing_info;
dSv_player_info_c mPlayerInfo;
dSv_player_config_c player_config;
};
#pragma pack(push, 1)
class dSv_memBit_c {
public:
void init(void);
void onTbox(int);
void offTbox(int);
BOOL isTbox(int) const;
void onSwitch(int);
void offSwitch(int);
BOOL isSwitch(int) const;
BOOL revSwitch(int);
void onItem(int);
BOOL isItem(int) const;
void onDungeonItem(int);
bool isDungeonItem(int) const;
u8 getKeyNum() { return small_key_flags; }
void onDungeonItemMap() { onDungeonItem(MAP_FLAG); }
bool isDungeonItemMap() const { return isDungeonItem(MAP_FLAG); }
void onDungeonItemCompass() { onDungeonItem(COMPASS_FLAG); }
void onDungeonItemWarp() { onDungeonItem(OOCCOO_NOTE_FLAG); }
void onDungeonItemBossKey() { onDungeonItem(BOSS_KEY_FLAG); }
bool isDungeonItemBossKey() const { return isDungeonItem(BOSS_KEY_FLAG); }
private:
u32 area_flags_bitfields1[2];
u32 area_flags_bitfields2[4];
u32 rupee_flags_bitfields;
u8 small_key_flags;
u8 dungeons_flags;
};
#pragma pack(pop)
class dSv_event_c {
public:
void init(void);
void onEventBit(u16);
void offEventBit(u16);
int isEventBit(u16) const;
void setEventReg(u16, u8);
u8 getEventReg(u16) const;
private:
u8 events[256];
};
class dSv_MiniGame_c {
public:
void init(void);
private:
u8 unk0;
u8 unk1[3];
u32 unk4;
u32 unk8;
u32 unk12;
u32 unk16;
u32 unk20;
};
class dSv_memory_c {
public:
dSv_memory_c(void); // the assembly for this is in d_com_inf_game.s
void init(void);
dSv_memBit_c& getTempFlags() { return temp_flags; }
const dSv_memBit_c& getTempFlagsConst() const { return temp_flags; }
private:
dSv_memBit_c temp_flags;
u8 padding30[2];
};
class dSv_memory2_c {
public:
dSv_memory2_c(void); // the assembly for this is in d_com_inf_game.s
void init(void);
void onVisitedRoom(int);
void offVisitedRoom(int);
BOOL isVisitedRoom(int);
private:
u32 unk0[2];
};
class dSv_danBit_c {
public:
bool init(s8);
void onSwitch(int);
void offSwitch(int);
BOOL isSwitch(int) const;
BOOL revSwitch(int);
void onItem(int);
BOOL isItem(int) const;
private:
s8 mStageNum;
u8 unk1;
u8 unk2[2];
u32 switch_bitfield[2];
u32 item_bitfield[4];
s16 unk28[16];
};
class dSv_zoneBit_c {
public:
void init(void);
void clearRoomSwitch(void);
void clearRoomItem(void);
void onSwitch(int);
void offSwitch(int);
BOOL isSwitch(int) const;
BOOL revSwitch(int);
void onOneSwitch(int);
void offOneSwitch(int);
BOOL isOneSwitch(int) const;
BOOL revOneSwitch(int);
void onItem(int);
BOOL isItem(int) const;
void onOneItem(int);
BOOL isOneItem(int) const;
private:
u16 switch_bitfield[2];
u16 room_switch;
u16 item_bitfield[2];
u16 room_item;
u16 unk12;
};
class dSv_zoneActor_c {
public:
void init(void);
void on(int);
void off(int);
BOOL is(int) const;
static const int ACTOR_MAX = 0xFFFF;
private:
u32 actor_bitfield[4];
};
class dSv_zone_c {
public:
dSv_zone_c(void); // the assembly for this is in d_com_inf_game.s
void init(int);
dSv_zoneBit_c& getZoneBit() { return zone_bit; }
const dSv_zoneBit_c& getZoneBitConst() const { return zone_bit; }
dSv_zoneActor_c& getZoneActor() { return zone_actor; }
const dSv_zoneActor_c& getZoneActorConst() const { return zone_actor; }
s8& getUnk0() { return unk0; }
private:
s8 unk0;
u8 unk1;
dSv_zoneBit_c zone_bit;
dSv_zoneActor_c zone_actor;
};
class dSv_restart_c {
public:
void setRoom(const cXyz&, s16, s8);
private:
u8 unk0;
u8 unk1[5];
s16 mXRotation;
cXyz mPosition;
u8 padding20[16];
};
class dSv_turnRestart_c {
public:
void set(const cXyz&, s16, s8, u32);
private:
cXyz mPosition;
u32 unk12;
s16 mXRotation;
s8 unk18;
};
class dSv_reserve_c {
public:
private:
u8 unk[80];
};
class dSv_save_c {
public:
void init(void);
dSv_memory2_c* getSave2(int);
dSv_player_c& getPlayer() { return player; }
dSv_player_status_a_c& getPlayerStatusA() { return player.getPlayerStatusA(); }
dSv_player_get_item_c& getPlayerGetItem() { return player.getPlayerGetItem(); }
dSv_player_item_record_c& getPlayerItemRecord() { return player.getPlayerItemRecord(); }
dSv_player_item_max_c& getPlayerItemMax() { return player.getPlayerItemMax(); }
dSv_player_last_mark_info_c& getPlayerLastMarkInfo() { return player.getPlayerLastMarkInfo(); }
dSv_player_item_c& getPlayerItem() { return player.getPlayerItem(); }
dSv_player_collect_c& getPlayerCollect() { return player.getPlayerCollect(); }
dSv_light_drop_c& getLightDrop() { return player.getLightDrop(); }
dSv_event_c& getEventFlags() { return event_flags; }
void setPlayerStatusAWallet(u8 lv) { player.setPlayerStatusAWalletLV(lv); }
static const int STAGE_MAX = 4;
private:
dSv_player_c player;
dSv_memory_c area_flags[32];
dSv_memory2_c unk_flags[64];
dSv_event_c event_flags;
dSv_reserve_c reserve;
dSv_MiniGame_c minigame_flags;
};
#pragma pack(push, 1)
class dSv_info_c {
public:
void init(void);
void getSave(int);
void putSave(int);
void initZone(void);
u32 createZone(int);
void onSwitch(int, int);
void offSwitch(int, int);
BOOL isSwitch(int, int) const;
BOOL revSwitch(int, int);
void onItem(int, int);
BOOL isItem(int, int) const;
void onActor(int, int);
void offActor(int, int);
BOOL isActor(int, int) const;
void memory_to_card(char*, int);
void card_to_memory(char*, int);
void initdata_to_card(char*, int);
dSv_save_c& getSaveFile() { return save_file; }
dSv_memory_c& getMemory() { return memory; }
dSv_zone_c* getZones() { return zones; }
dSv_player_c& getPlayer() { return save_file.getPlayer(); }
dSv_event_c& getEvent() { return events; }
private:
/* 0x000 */ dSv_save_c save_file;
/* 0x958 */ dSv_memory_c memory;
/* 0x978 */ dSv_danBit_c dungeon_bit;
/* 0x9B4 */ dSv_zone_c zones[32];
/* 0xDB4 */ dSv_restart_c restart;
/* 0xDD8 */ dSv_event_c events;
/* 0xED8 */ dSv_turnRestart_c turn_restart;
};
#pragma pack(pop)
#endif /* D_SAVE_D_SAVE_H */