mirror of https://github.com/zeldaret/tp.git
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/* Z2SoundObjMgr.cpp autogenerated by split.py v0.3 at 2021-01-05 00:01:40.089663 */
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "global.h"
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extern "C" {
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// __ct__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::Z2SoundObjMgr(void)
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asm void Z2SoundObjMgr_NS_ctor(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF920.s"
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}
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// setForceBattleArea__13Z2SoundObjMgrFbUsUsUs
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// Z2SoundObjMgr::setForceBattleArea(bool, unsigned short, unsigned short, unsigned short)
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asm void Z2SoundObjMgr_NS_setForceBattleArea(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF980.s"
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}
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// searchEnemy__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::searchEnemy(void)
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asm void Z2SoundObjMgr_NS_searchEnemy(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF994.s"
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}
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// setGhostEnemyState__13Z2SoundObjMgrFUc
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// Z2SoundObjMgr::setGhostEnemyState(unsigned char)
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asm void Z2SoundObjMgr_NS_setGhostEnemyState(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BFFEC.s"
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}
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// getEnemyID__13Z2SoundObjMgrFPCcP26JSULink<15Z2CreatureEnemy>
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// Z2SoundObjMgr::getEnemyID(const char*, JSULink<15Z2CreatureEnemy>*)
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asm void Z2SoundObjMgr_NS_getEnemyID(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0074.s"
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}
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// setBattleInit__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::setBattleInit(void)
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asm void Z2SoundObjMgr_NS_setBattleInit(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0100.s"
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}
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// checkBattleFinish__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::checkBattleFinish(void)
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asm void Z2SoundObjMgr_NS_checkBattleFinish(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0120.s"
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}
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// deleteEnemyAll__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::deleteEnemyAll(void)
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asm void Z2SoundObjMgr_NS_deleteEnemyAll(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C013C.s"
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}
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// removeEnemy__13Z2SoundObjMgrFP26JSULink<15Z2CreatureEnemy>
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// Z2SoundObjMgr::removeEnemy(JSULink<15Z2CreatureEnemy>*)
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asm void Z2SoundObjMgr_NS_removeEnemy(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0190.s"
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}
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// isTwilightBattle__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::isTwilightBattle(void)
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asm void Z2SoundObjMgr_NS_isTwilightBattle(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C01E4.s"
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}
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// __sinit_Z2SoundObjMgr_cpp
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//
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asm void func_802C01EC(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C01EC.s"
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}
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};
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