mirror of https://github.com/zeldaret/tp.git
* Tiny start on d_a_obj_gra2 * Initial work * Solid work done * More work * work on some rolling functions and deme camera * Almost all functions worked on * All functions worked on * Fixed some BaseNpc functions I broke * PR Cleanup * PR cleanup part 2 * Worked on create function * Worked up to search_bomb * Work on various action functions * Almost all functions worked on * d_a_e_mf equivalent * Started copying over to d_a_e_dn * d_a_e_dn almost equivalent, e_mf cleanup * somehow accidentally took out something from gra2 in a previous commit * Fixed data layout issue in d_a_e_dn * PR cleanup * Took out fopen_enemy_c inheritance |
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| .. | ||
| f_op_actor.h | ||
| f_op_actor_enemy.h | ||
| f_op_actor_iter.h | ||
| f_op_actor_mng.h | ||
| f_op_actor_tag.h | ||
| f_op_camera.h | ||
| f_op_camera_mng.h | ||
| f_op_draw_iter.h | ||
| f_op_draw_tag.h | ||
| f_op_kankyo.h | ||
| f_op_kankyo_mng.h | ||
| f_op_msg.h | ||
| f_op_msg_mng.h | ||
| f_op_overlap.h | ||
| f_op_overlap_mng.h | ||
| f_op_overlap_req.h | ||
| f_op_scene.h | ||
| f_op_scene_iter.h | ||
| f_op_scene_mng.h | ||
| f_op_scene_pause.h | ||
| f_op_scene_req.h | ||
| f_op_scene_tag.h | ||
| f_op_view.h | ||