tp/include/d/actor/d_a_e_gi.h

54 lines
1.5 KiB
C++

#ifndef D_A_E_GI_H
#define D_A_E_GI_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daE_GI_c
* @brief Gibdo
*
* @details
*
*/
class daE_GI_c : public fopEn_enemy_c {
/* 806CD4F4 */ void ctrlJoint(J3DJoint*, J3DModel*);
/* 806CD594 */ void JointCallBack(J3DJoint*, int);
/* 806CD5E0 */ void draw();
/* 806CD868 */ void setBck(int, u8, f32, f32);
/* 806CD90C */ void setActionMode(int, int);
/* 806CD938 */ void damage_check();
/* 806CDD1C */ void setWeaponAtBit(u8);
/* 806CDD8C */ void setCryStop();
/* 806CDED8 */ void setAttackEffect();
/* 806CDFB0 */ void setDragSwordEffect();
/* 806CE0D4 */ void setDeathSmokeEffect();
/* 806CE184 */ void setDamageEffect();
/* 806CE3C4 */ void executeSleep();
/* 806CE6AC */ void executeWait();
/* 806CE858 */ void executeChase();
/* 806CEC94 */ void executeAttack();
/* 806CF0B8 */ void executeDamage();
/* 806CF410 */ void executeBiteDamage();
/* 806CF720 */ void PushButtonCount();
/* 806CF878 */ void action();
/* 806CFB60 */ void mtx_set();
/* 806CFBF0 */ void cc_set();
/* 806CFDF4 */ void execute();
/* 806D0054 */ void _delete();
/* 806D00E8 */ void CreateHeap();
/* 806D027C */ void create();
private:
/* 0x5ac */ u8 field_0x5ac[0x107c - 0x5ac];
};
STATIC_ASSERT(sizeof(daE_GI_c) == 0x107c);
class daE_GI_HIO_c {
/* 806CD48C */ daE_GI_HIO_c();
/* 806D098C */ ~daE_GI_HIO_c();
};
#endif /* D_A_E_GI_H */