mirror of https://github.com/zeldaret/tp.git
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#ifndef D_A_E_GI_H
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#define D_A_E_GI_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-enemies
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* @class daE_GI_c
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* @brief Gibdo
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*
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* @details
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*
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*/
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class daE_GI_c : public fopEn_enemy_c {
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/* 806CD4F4 */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 806CD594 */ void JointCallBack(J3DJoint*, int);
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/* 806CD5E0 */ void draw();
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/* 806CD868 */ void setBck(int, u8, f32, f32);
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/* 806CD90C */ void setActionMode(int, int);
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/* 806CD938 */ void damage_check();
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/* 806CDD1C */ void setWeaponAtBit(u8);
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/* 806CDD8C */ void setCryStop();
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/* 806CDED8 */ void setAttackEffect();
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/* 806CDFB0 */ void setDragSwordEffect();
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/* 806CE0D4 */ void setDeathSmokeEffect();
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/* 806CE184 */ void setDamageEffect();
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/* 806CE3C4 */ void executeSleep();
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/* 806CE6AC */ void executeWait();
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/* 806CE858 */ void executeChase();
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/* 806CEC94 */ void executeAttack();
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/* 806CF0B8 */ void executeDamage();
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/* 806CF410 */ void executeBiteDamage();
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/* 806CF720 */ void PushButtonCount();
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/* 806CF878 */ void action();
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/* 806CFB60 */ void mtx_set();
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/* 806CFBF0 */ void cc_set();
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/* 806CFDF4 */ void execute();
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/* 806D0054 */ void _delete();
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/* 806D00E8 */ void CreateHeap();
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/* 806D027C */ void create();
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private:
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/* 0x5ac */ u8 field_0x5ac[0x107c - 0x5ac];
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};
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STATIC_ASSERT(sizeof(daE_GI_c) == 0x107c);
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class daE_GI_HIO_c {
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/* 806CD48C */ daE_GI_HIO_c();
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/* 806D098C */ ~daE_GI_HIO_c();
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};
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#endif /* D_A_E_GI_H */
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