tp/include/d/actor/d_a_e_zm.h

48 lines
1.2 KiB
C++

#ifndef D_A_E_ZM_H
#define D_A_E_ZM_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daE_ZM_c
* @brief Zant Mask
*
* @details
*
*/
class daE_ZM_c : public fopEn_enemy_c {
/* 8082F9A0 */ void draw();
/* 8082FBD4 */ void setBck(int, u8, f32, f32);
/* 8082FC80 */ void setActionMode(int, int);
/* 8082FC8C */ void damage_check();
/* 808301E0 */ void mCutTypeCheck();
/* 8083033C */ void executeSearchPoint();
/* 80830398 */ void executeWait();
/* 808309DC */ void executeMove();
/* 80830AB8 */ void executeAttack();
/* 80830E28 */ void executeDamage();
/* 808310C4 */ void executeDead();
/* 80831474 */ void executeBullet();
/* 80831930 */ void action();
/* 80831B08 */ void mtx_set();
/* 80831B9C */ void cc_set();
/* 80831D64 */ void execute();
/* 80831E9C */ void _delete();
/* 80831F4C */ void CreateHeap();
/* 80832064 */ void create();
private:
/* 0x5ac */ u8 field_0x5ac[0xc3c - 0x5ac];
};
STATIC_ASSERT(sizeof(daE_ZM_c) == 0xc3c);
class daE_ZM_HIO_c {
/* 8082F94C */ daE_ZM_HIO_c();
/* 80832800 */ ~daE_ZM_HIO_c();
};
#endif /* D_A_E_ZM_H */