mirror of https://github.com/zeldaret/tp.git
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifndef D_A_E_ZM_H
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#define D_A_E_ZM_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-enemies
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* @class daE_ZM_c
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* @brief Zant Mask
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*
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* @details
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*
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*/
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class daE_ZM_c : public fopEn_enemy_c {
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/* 8082F9A0 */ void draw();
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/* 8082FBD4 */ void setBck(int, u8, f32, f32);
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/* 8082FC80 */ void setActionMode(int, int);
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/* 8082FC8C */ void damage_check();
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/* 808301E0 */ void mCutTypeCheck();
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/* 8083033C */ void executeSearchPoint();
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/* 80830398 */ void executeWait();
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/* 808309DC */ void executeMove();
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/* 80830AB8 */ void executeAttack();
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/* 80830E28 */ void executeDamage();
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/* 808310C4 */ void executeDead();
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/* 80831474 */ void executeBullet();
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/* 80831930 */ void action();
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/* 80831B08 */ void mtx_set();
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/* 80831B9C */ void cc_set();
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/* 80831D64 */ void execute();
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/* 80831E9C */ void _delete();
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/* 80831F4C */ void CreateHeap();
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/* 80832064 */ void create();
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private:
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/* 0x5ac */ u8 field_0x5ac[0xc3c - 0x5ac];
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};
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STATIC_ASSERT(sizeof(daE_ZM_c) == 0xc3c);
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class daE_ZM_HIO_c {
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/* 8082F94C */ daE_ZM_HIO_c();
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/* 80832800 */ ~daE_ZM_HIO_c();
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};
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#endif /* D_A_E_ZM_H */
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