tp/include/d/actor/d_a_e_zs.h

83 lines
2.1 KiB
C++

#ifndef D_A_E_ZS_H
#define D_A_E_ZS_H
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor.h"
/**
* @ingroup actors-enemies
* @class daE_ZS_c
* @brief Staltroop
*
* @details
*
*/
class daE_ZS_c : public fopEn_enemy_c {
public:
enum daE_ZS_Action {
/* 0 */ ACT_APPEAR,
/* 1 */ ACT_WAIT,
/* 2 */ ACT_DAMAGE,
/* 3 */ ACT_DRIVE
};
/* 808330DC */ int draw();
/* 808331E4 */ void setBck(int, u8, f32, f32);
/* 80833290 */ void setActionMode(int, int);
/* 8083329C */ void damage_check();
/* 80833698 */ u8 mBossHandCheck();
/* 80833964 */ void executeAppear();
/* 80833D30 */ void executeWait();
/* 80833F1C */ void executeDamage();
/* 80834108 */ void executeDrive();
/* 808342C8 */ void action();
/* 80834478 */ void mtx_set();
/* 80834518 */ void cc_set();
/* 80834650 */ int execute();
/* 808346E4 */ int _delete();
/* 80834778 */ int CreateHeap();
/* 80834884 */ int create();
private:
/* 0x5ac */ request_of_phase_process_class mPhase;
/* 0x5b4 */ mDoExt_McaMorfSO* mpMorf;
/* 0x5b8 */ Z2CreatureEnemy mSound;
/* 0x65c */ f32 field_0x65c;
/* 0x660 */ int mAction;
/* 0x664 */ int mMode;
/* 0x668 */ int mResIndex;
/* 0x66c */ u32 mShadowKey;
/* 0x670 */ u8 field_0x670;
/* 0x671 */ u8 field_0x671;
/* 0x672 */ u8 field_0x672;
/* 0x673 */ u8 field_0x673;
/* 0x674 */ dBgS_AcchCir mAcchCir;
/* 0x6b4 */ dBgS_ObjAcch mAcch;
/* 0x88c */ dCcD_Stts mStts;
/* 0x8c8 */ dCcD_Cyl mCyl;
/* 0xa04 */ cCcD_Obj* mpCollider;
/* 0xa08 */ u8 field_0xa08[0xa0c - 0xa08];
/* 0xa0c */ Z2CreatureEnemy* mpSound;
/* 0xa10 */ u8 field_0xa10[0xa22 - 0xa10];
/* 0xa22 */ s8 field_0xa22;
/* 0xa23 */ u8 field_0xa23[0xa28 - 0xa23];
/* 0xa28 */ u8 field_0xa28;
/* 0xa29 */ u8 field_0xa29[0xa3c - 0xa29];
};
STATIC_ASSERT(sizeof(daE_ZS_c) == 0xa3c);
class daE_ZS_HIO_c {
public:
/* 808330AC */ daE_ZS_HIO_c();
/* 80834DDC */ virtual ~daE_ZS_HIO_c() {}
/* 0x4 */ s8 field_0x4;
/* 0x8 */ f32 field_0x8;
/* 0xc */ f32 field_0xc;
};
#endif /* D_A_E_ZS_H */