mirror of https://github.com/zeldaret/tp.git
108 lines
3.4 KiB
C++
108 lines
3.4 KiB
C++
#ifndef D_A_HOZELDA_H
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#define D_A_HOZELDA_H
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#include "f_op/f_op_actor_mng.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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class daHoZelda_matAnm_c : public J3DMaterialAnm {
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public:
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/* 80845EAC */ void init();
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/* 80848D54 */ virtual ~daHoZelda_matAnm_c();
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/* 80845EDC */ virtual void calc(J3DMaterial*) const;
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static bool mEyeMoveFlg;
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static u8 mMorfFrame;
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/* 0x0F4 */ f32 field_0xf4;
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/* 0x0F8 */ f32 field_0xf8;
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/* 0x0FC */ f32 mNowOffsetX;
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/* 0x100 */ f32 mNowOffsetY;
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};
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class daHoZelda_hio_c;
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/**
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* @ingroup actors-unsorted
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* @class daHoZelda_c
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* @brief Zelda (Horseback)
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*
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* @details
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*
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*/
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class daHoZelda_c : public fopAc_ac_c {
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public:
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/* 80846000 */ void createHeap();
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/* 80846718 */ void modelCallBack(u16);
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/* 808469B0 */ void create();
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/* 80846DB0 */ ~daHoZelda_c();
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/* 80846F4C */ void setDoubleAnime(f32, f32, f32, u16, u16, f32);
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/* 8084718C */ void setUpperAnime(u16);
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/* 80847234 */ void resetUpperAnime();
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/* 808472C0 */ void setSingleAnime(u16, f32, f32, s16, f32);
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/* 80847430 */ void animePlay();
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/* 80847574 */ void setEyeBtp(u16);
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/* 808475F0 */ void setEyeBtk(u16, u8);
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/* 80847670 */ void setNormalFace();
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/* 808476B0 */ void setAnm();
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/* 80847E44 */ void setBowModel();
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/* 80847F54 */ void setMatrix();
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/* 80848058 */ void shootArrow();
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/* 80848090 */ void deleteArrow();
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/* 80848118 */ void setBowBck(u16);
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/* 8084819C */ void setRideOffset();
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/* 80848204 */ void clearEyeMove();
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/* 80848254 */ void setEyeMove(cXyz const*, s16, s16);
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/* 808484B8 */ void setNeckAngle();
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/* 80848774 */ void searchBodyAngle();
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/* 808489CC */ void execute();
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/* 80848B64 */ void draw();
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MtxP getRightHandMtx() { return mpZeldaModel->getAnmMtx(22); }
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MtxP getRightFingerMtx() { return mpZeldaModel->getAnmMtx(23); }
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u8 checkBowMode() const { return field_0x6d8; }
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void setDamageInit() { field_0x6db = 1; }
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u8 checkSingleRide() const { return field_0x6df; }
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ J3DModel* mpZeldaModel;
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/* 0x574 */ J3DModel* mpBowModel;
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/* 0x578 */ mDoExt_btpAnm mEyeBtp;
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/* 0x590 */ mDoExt_btkAnm mEyeBtk;
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/* 0x5A8 */ mDoExt_MtxCalcAnmBlendTblOld* field_0x5a8;
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/* 0x5AC */ mDoExt_AnmRatioPack field_0x5ac[3];
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/* 0x5C4 */ mDoExt_MtxCalcOldFrame* field_0x5c4;
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/* 0x5C8 */ daPy_frameCtrl_c field_0x5c8[3];
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/* 0x610 */ daHoZelda_matAnm_c* field_0x610[2];
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/* 0x618 */ Z2Creature mSound;
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/* 0x6A8 */ mDoExt_bckAnm mBowBck;
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/* 0x6C4 */ daPy_actorKeep_c mArrowAcKeep;
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/* 0x6CC */ daPy_actorKeep_c field_0x6cc;
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/* 0x6D4 */ daHoZelda_hio_c* mpHIO;
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/* 0x6D8 */ u8 field_0x6d8;
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/* 0x6D9 */ u8 field_0x6d9;
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/* 0x6DA */ u8 field_0x6da;
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/* 0x6DB */ u8 field_0x6db;
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/* 0x6DC */ u8 field_0x6DC[0x6DD - 0x6DC];
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/* 0x6DD */ u8 field_0x6dd;
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/* 0x6DE */ u8 field_0x6de;
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/* 0x6DF */ u8 field_0x6df;
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/* 0x6E0 */ s8 mReverb;
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/* 0x6E1 */ u8 field_0x6E1[0x6E4 - 0x6E1];
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/* 0x6E4 */ u16 field_0x6e4;
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/* 0x6E6 */ u16 field_0x6e6;
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/* 0x6E8 */ u16 mUpperAnmID;
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/* 0x6EA */ s16 mBowAnmID;
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/* 0x6EC */ s16 field_0x6ec;
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/* 0x6EE */ s16 field_0x6ee;
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/* 0x6F0 */ u8 field_0x6F0[0x6F2 - 0x6F0];
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/* 0x6F2 */ s16 field_0x6f2;
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/* 0x6F4 */ s16 field_0x6f4;
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/* 0x6F6 */ u8 field_0x6F6[0x6F8 - 0x6F6];
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/* 0x6F8 */ Vec field_0x6f8;
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/* 0x704 */ Vec* mpRideOffset;
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};
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#endif /* D_A_HOZELDA_H */
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