tp/include/d/actor/d_a_npc_seib.h

65 lines
1.9 KiB
C++

#ifndef D_A_NPC_SEIB_H
#define D_A_NPC_SEIB_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_seiB_c
* @brief Faron Spirit
*
* @details
*
*/
class daNpc_seiB_c : public fopAc_ac_c {
public:
/* 80AC50EC */ ~daNpc_seiB_c();
/* 80AC5188 */ void create();
/* 80AC53C8 */ void CreateHeap();
/* 80AC5520 */ void Delete();
/* 80AC5554 */ void Execute();
/* 80AC5574 */ void Draw();
/* 80AC5608 */ void createHeapCallBack(fopAc_ac_c*);
/* 80AC5628 */ void getType();
/* 80AC5648 */ void getFlowNodeNo();
/* 80AC5664 */ bool isDelete();
/* 80AC566C */ void reset();
/* 80AC57C4 */ void setParam();
/* 80AC58F0 */ void srchActors();
/* 80AC58F4 */ void evtTalk();
/* 80AC59F4 */ void evtCutProc();
/* 80AC5ABC */ void action();
/* 80AC5B44 */ void beforeMove();
/* 80AC5BC4 */ void setAttnPos();
/* 80AC5C20 */ bool drawDbgInfo();
/* 80AC5C28 */ void afterSetMotionAnm(int, int, f32, int);
/* 80AC5DC0 */ void selectAction();
/* 80AC5E08 */ void chkAction(int (daNpc_seiB_c::*)(void*));
/* 80AC5E34 */ void setAction(int (daNpc_seiB_c::*)(void*));
/* 80AC5EDC */ void ctrlWaitAnm();
/* 80AC6140 */ void wait(void*);
/* 80AC616C */ void talk(void*);
/* 80AC6F74 */ daNpc_seiB_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_evtData_c const*, char**);
static void* mCutNameList;
static u8 mCutList[12];
private:
/* 0x568 */ u8 field_0x568[0xe68 - 0x568];
};
STATIC_ASSERT(sizeof(daNpc_seiB_c) == 0xe68);
class daNpc_seiB_Param_c {
public:
/* 80AC6FB8 */ ~daNpc_seiB_Param_c();
static u8 const m[148];
};
#endif /* D_A_NPC_SEIB_H */