tp/include/d/actor/d_a_npc_seid.h

65 lines
1.9 KiB
C++

#ifndef D_A_NPC_SEID_H
#define D_A_NPC_SEID_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_seiD_c
* @brief Lanayru Spirit
*
* @details
*
*/
class daNpc_seiD_c : public fopAc_ac_c {
public:
/* 80AC968C */ ~daNpc_seiD_c();
/* 80AC9728 */ void create();
/* 80AC9968 */ void CreateHeap();
/* 80AC9AC0 */ void Delete();
/* 80AC9AF4 */ void Execute();
/* 80AC9B14 */ void Draw();
/* 80AC9BA8 */ void createHeapCallBack(fopAc_ac_c*);
/* 80AC9BC8 */ void getType();
/* 80AC9BE8 */ void getFlowNodeNo();
/* 80AC9C04 */ bool isDelete();
/* 80AC9C0C */ void reset();
/* 80AC9D5C */ void setParam();
/* 80AC9E88 */ void srchActors();
/* 80AC9E8C */ void evtTalk();
/* 80AC9F8C */ void evtCutProc();
/* 80ACA054 */ void action();
/* 80ACA0DC */ void beforeMove();
/* 80ACA15C */ void setAttnPos();
/* 80ACA1B8 */ bool drawDbgInfo();
/* 80ACA1C0 */ void afterSetMotionAnm(int, int, f32, int);
/* 80ACA358 */ void selectAction();
/* 80ACA3A0 */ void chkAction(int (daNpc_seiD_c::*)(void*));
/* 80ACA3CC */ void setAction(int (daNpc_seiD_c::*)(void*));
/* 80ACA474 */ void ctrlWaitAnm();
/* 80ACA478 */ void wait(void*);
/* 80ACA4A4 */ void talk(void*);
/* 80ACB2AC */ daNpc_seiD_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_evtData_c const*, char**);
static void* mCutNameList;
static u8 mCutList[12];
private:
/* 0x568 */ u8 field_0x568[0xe64 - 0x568];
};
STATIC_ASSERT(sizeof(daNpc_seiD_c) == 0xe64);
class daNpc_seiD_Param_c {
public:
/* 80ACB2F0 */ ~daNpc_seiD_Param_c();
static u8 const m[148];
};
#endif /* D_A_NPC_SEID_H */