tp/include/d/actor/d_a_npc_zelda.h

75 lines
2.3 KiB
C++

#ifndef D_A_NPC_ZELDA_H
#define D_A_NPC_ZELDA_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_Zelda_c
* @brief Zelda
*
* @details
*
*/
class daNpc_Zelda_c : public fopAc_ac_c {
public:
/* 80B7512C */ ~daNpc_Zelda_c();
/* 80B7524C */ void create();
/* 80B75530 */ void CreateHeap();
/* 80B75978 */ void Delete();
/* 80B759AC */ void Execute();
/* 80B759CC */ void Draw();
/* 80B75A90 */ void createHeapCallBack(fopAc_ac_c*);
/* 80B75AB0 */ void ctrlJointCallBack(J3DJoint*, int);
/* 80B75B08 */ void getType();
/* 80B75B28 */ bool isDelete();
/* 80B75B30 */ void reset();
/* 80B75C9C */ void afterJntAnm(int);
/* 80B75D28 */ void ctrlBtk();
/* 80B75E34 */ void checkChangeEvt();
/* 80B75EE8 */ void setParam();
/* 80B76014 */ void setAfterTalkMotion();
/* 80B76074 */ void srchActors();
/* 80B76078 */ void evtTalk();
/* 80B76118 */ void evtCutProc();
/* 80B761E0 */ void action();
/* 80B762CC */ void beforeMove();
/* 80B76344 */ void setAttnPos();
/* 80B765D4 */ void setCollision();
/* 80B76774 */ bool drawDbgInfo();
/* 80B7677C */ void selectAction();
/* 80B767C4 */ void chkAction(int (daNpc_Zelda_c::*)(void*));
/* 80B767F0 */ void setAction(int (daNpc_Zelda_c::*)(void*));
/* 80B76898 */ void wait(void*);
/* 80B76B74 */ void talk(void*);
/* 80B77DD8 */ daNpc_Zelda_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_evtData_c const*, char**);
/* 80B77F14 */ s32 getEyeballRMaterialNo();
/* 80B77F1C */ s32 getEyeballLMaterialNo();
/* 80B77F24 */ s32 getHeadJointNo();
/* 80B77F2C */ s32 getNeckJointNo();
/* 80B77F34 */ bool getBackboneJointNo();
/* 80B77F3C */ void checkChangeJoint(int);
/* 80B77F4C */ void checkRemoveJoint(int);
static void* mCutNameList;
static u8 mCutList[12];
private:
/* 0x568 */ u8 field_0x568[0xfa0 - 0x568];
};
STATIC_ASSERT(sizeof(daNpc_Zelda_c) == 0xfa0);
class daNpc_Zelda_Param_c {
public:
/* 80B77F5C */ ~daNpc_Zelda_Param_c();
static u8 const m[140];
};
#endif /* D_A_NPC_ZELDA_H */