mirror of https://github.com/zeldaret/tp.git
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#ifndef D_A_NPC_ZELDA_H
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#define D_A_NPC_ZELDA_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_Zelda_c
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* @brief Zelda
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*
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* @details
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*
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*/
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class daNpc_Zelda_c : public fopAc_ac_c {
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public:
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/* 80B7512C */ ~daNpc_Zelda_c();
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/* 80B7524C */ void create();
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/* 80B75530 */ void CreateHeap();
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/* 80B75978 */ void Delete();
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/* 80B759AC */ void Execute();
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/* 80B759CC */ void Draw();
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/* 80B75A90 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80B75AB0 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 80B75B08 */ void getType();
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/* 80B75B28 */ bool isDelete();
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/* 80B75B30 */ void reset();
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/* 80B75C9C */ void afterJntAnm(int);
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/* 80B75D28 */ void ctrlBtk();
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/* 80B75E34 */ void checkChangeEvt();
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/* 80B75EE8 */ void setParam();
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/* 80B76014 */ void setAfterTalkMotion();
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/* 80B76074 */ void srchActors();
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/* 80B76078 */ void evtTalk();
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/* 80B76118 */ void evtCutProc();
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/* 80B761E0 */ void action();
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/* 80B762CC */ void beforeMove();
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/* 80B76344 */ void setAttnPos();
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/* 80B765D4 */ void setCollision();
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/* 80B76774 */ bool drawDbgInfo();
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/* 80B7677C */ void selectAction();
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/* 80B767C4 */ void chkAction(int (daNpc_Zelda_c::*)(void*));
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/* 80B767F0 */ void setAction(int (daNpc_Zelda_c::*)(void*));
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/* 80B76898 */ void wait(void*);
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/* 80B76B74 */ void talk(void*);
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/* 80B77DD8 */ daNpc_Zelda_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
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daNpcT_evtData_c const*, char**);
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/* 80B77F14 */ s32 getEyeballRMaterialNo();
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/* 80B77F1C */ s32 getEyeballLMaterialNo();
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/* 80B77F24 */ s32 getHeadJointNo();
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/* 80B77F2C */ s32 getNeckJointNo();
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/* 80B77F34 */ bool getBackboneJointNo();
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/* 80B77F3C */ void checkChangeJoint(int);
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/* 80B77F4C */ void checkRemoveJoint(int);
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static void* mCutNameList;
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static u8 mCutList[12];
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private:
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/* 0x568 */ u8 field_0x568[0xfa0 - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpc_Zelda_c) == 0xfa0);
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class daNpc_Zelda_Param_c {
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public:
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/* 80B77F5C */ ~daNpc_Zelda_Param_c();
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static u8 const m[140];
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};
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#endif /* D_A_NPC_ZELDA_H */
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