mirror of https://github.com/zeldaret/tp.git
101 lines
3.3 KiB
C++
101 lines
3.3 KiB
C++
#ifndef D_A_OBJ_CRVGATE_H
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#define D_A_OBJ_CRVGATE_H
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#include "d/d_bg_s_acch.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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/**
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* @ingroup actors-objects
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* @class daObjCRVGATE_c
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* @brief Caravan Gate
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*
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* @details Caravan Gate at Arbiter's Grounds Exterior at King Bulblin's Tent.
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* The gate consists of two door objects that work as a pair. One door references
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* the other through the mpDoorPair pointer. The door will move when the player
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* touches it.
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* At the end of the fight, the player rides the bullbo and crashes into the door,
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* destroying it.
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*/
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class daObjCRVGATE_c : public dBgS_MoveBgActor {
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public:
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/* 80BD0398 */ void initCcCylinder();
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/* 80BD0500 */ void setCcCylinder();
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/* 80BD069C */ int checkOpen();
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/* 80BD0880 */ void actionStartEvent();
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/* 80BD0978 */ void actionWaitEvent();
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/* 80BD0A64 */ void Demo_Set();
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/* 80BD0B7C */ void SetOpen();
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/* 80BD0B88 */ void actionDemoEvent();
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/* 80BD0D28 */ void event_proc_call();
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/* 80BD0D90 */ int CheckVec();
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/* 80BD0E1C */ void KeyVib();
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/* 80BD0F9C */ void DoorVib();
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/* 80BD10C0 */ void VibStop();
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/* 80BD10D0 */ void CloseVibration();
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/* 80BD1110 */ void CloseAction();
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/* 80BD18E0 */ void OpenAction();
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/* 80BD21E4 */ void HakaiMotion();
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/* 80BD22C8 */ void DoorAction();
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/* 80BD2338 */ void B_CloseAction();
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/* 80BD245C */ void SetB_Close();
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/* 80BD2528 */ void setBaseMtx();
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/* 80BD2670 */ int CreateHeap();
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/* 80BD2758 */ void SetDoor();
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/* 80BD28C0 */ int create();
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/* 80BD2E88 */ int Create();
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/* 80BD2ECC */ int Execute(f32 (**)[3][4]);
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/* 80BD2FB8 */ int Draw();
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/* 80BD3074 */ int Delete();
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private:
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/* 0x5A0 */ s32 mEventID;
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/* 0x5A4 */ bool mFlagGateClosed;
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/* 0x5A5 */ bool field_0x5a5;
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/* 0x5A6 */ u8 field_0x5a6[2];
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/* 0x5A8 */ s16 mDoorTargetAngle;
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/* 0x5AA */ bool mFlagDemoEventPlay;
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/* 0x5AB */ u8 mDestructionCount;
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/* 0x5AC */ u8 mKeyParam;
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/* 0x5AD */ bool mEventFlag;
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/* 0x5AE */ bool mFlagDoorStuck;
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/* 0x5AF */ u8 mStatus;
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/* 0x5B0 */ bool mDoorPairLoaded;
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/* 0x5B1 */ bool mFlagDoorMove;
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/* 0x5B4 */ daObjCRVGATE_c* mpDoorPair;
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/* 0x5B8 */ f32 mFovY;
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/* 0x5BC */ s16 field_0x5bc;
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/* 0x5C0 */ cXyz mCamEye;
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/* 0x5CC */ cXyz mCamCenter;
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/* 0x5D8 */ csXyz mDoorOpenAngle;
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/* 0x5E0 */ cXyz mPos;
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/* 0x5EC */ cXyz mPosAccel;
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/* 0x5F8 */ cXyz mPosTmp;
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/* 0x604 */ u8 field_0x604[6];
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/* 0x60A */ csXyz mMoveAngle;
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/* 0x610 */ csXyz mDoorVib;
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/* 0x618 */ f32 mMinHeight;
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/* 0x61C */ cXyz mXyzSph[3];
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/* 0x640 */ fpc_ProcID mDoorPairProcID;
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/* 0x644 */ s16 mDoorY;
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/* 0x646 */ s16 mDoorAngle;
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/* 0x648 */ s16 mDoorSwingTargetAngle;
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/* 0x64A */ s16 mDoorStep;
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/* 0x64C */ Z2SoundObjSimple mSound;
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/* 0x66C */ s16 field_0x66c;
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/* 0x66E */ u8 field_0x66e[6];
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/* 0x674 */ J3DModel* mpModelGate;
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/* 0x678 */ J3DModel* mpModelKey;
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/* 0x67C */ request_of_phase_process_class mPhaseReq;
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/* 0x684 */ dBgS_AcchCir mAcchCir;
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/* 0x6C4 */ dBgS_ObjAcch mAcch;
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/* 0x89C */ dCcD_Stts mStts;
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/* 0x8D8 */ dCcD_Sph mSph[3];
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/* 0xC80 */ dCcD_Cyl mCyl;
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/* 0xDBC */ u8 field_0xdbc[40];
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};
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STATIC_ASSERT(sizeof(daObjCRVGATE_c) == 0xde4);
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#endif /* D_A_OBJ_CRVGATE_H */
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