mirror of https://github.com/zeldaret/tp.git
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#ifndef D_A_OBJ_DUST_H
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#define D_A_OBJ_DUST_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_event_lib.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_bg_w.h"
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#include "d/d_resorce.h"
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#include "d/d_s_play.h"
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#include <cmath.h>
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/**
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* @ingroup actors-objects
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* @class daObjDust_c
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* @brief Dust
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*
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* @details
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*
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*/
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class daObjDust_c : public dBgS_MoveBgActor {
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public:
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/* 80BE22B8 */ void Search_Ymb();
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/* 80BE2490 */ void RideOn_Angle(s16&, f32, s16, f32);
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/* 80BE24F8 */ int Check_RideOn();
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/* 80BE2708 */ void initBaseMtx();
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/* 80BE2734 */ void setBaseMtx();
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/* 80BE2A70 */ int CreateHeap();
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/* 80BE2AE8 */ int Create();
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/* 80BE2B30 */ int Execute(Mtx**);
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/* 80BE2E9C */ int Draw();
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/* 80BE2F40 */ int Delete();
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inline int create();
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/* 0x5a0 */ f32 field_0x5a0;
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/* 0x5a4 */ f32 field_0x5a4;
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/* 0x5a8 */ f32 field_0x5a8;
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/* 0x5ac */ s16 field_0x5ac;
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/* 0x5ae */ u8 field_0x5ae[0x5c4 - 0x5ae];
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/* 0x5c4 */ s16 field_0x5c4;
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/* 0x5c6 */ s16 field_0x5c6;
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/* 0x5c8 */ s16 field_0x5c8;
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/* 0x5ca */ u8 field_0x5ca[0x5cc - 0x5ca];
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/* 0x5cc */ s16 field_0x5cc;
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/* 0x5ce */ u8 field_0x5ce[0x5d0 - 0x5ce];
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/* 0x5d0 */ f32 field_0x5d0;
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/* 0x5d4 */ u8 field_0x5d4[0x5e1 - 0x5d4];
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/* 0x5e1 */ bool mYmbFlag;
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/* 0x5e4 */ dCcD_Stts mStts;
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/* 0x620 */ J3DModel* mpModel;
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/* 0x624 */ u8 field_0x624[4];
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/* 0x628 */ request_of_phase_process_class mPhaseReq;
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/* 0x630 */ bool mRideOnFlag;
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/* 0x634 */ dBgS_AcchCir mAcchCir;
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/* 0x674 */ dBgS_ObjAcch mAcch;
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};
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STATIC_ASSERT(sizeof(daObjDust_c) == 0x84c);
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#endif /* D_A_OBJ_DUST_H */
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