tp/include/d/actor/d_a_obj_flag3.h

43 lines
931 B
C++

#ifndef D_A_OBJ_FLAG3_H
#define D_A_OBJ_FLAG3_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjFlag3_c
* @brief Flag 3
*
* @details
*
*/
class daObjFlag3_c : public fopAc_ac_c {
public:
/* 80BEEA78 */ void createHeap();
/* 80BEED3C */ void execute();
/* 80BEF700 */ ~daObjFlag3_c();
/* 80BEF95C */ void create();
/* 80BEFBC4 */ void create_init();
static u8 const M_attr[20];
private:
/* 0x568 */ u8 field_0x568[0x1340 - 0x568];
};
STATIC_ASSERT(sizeof(daObjFlag3_c) == 0x1340);
class FlagCloth2_c {
public:
/* 80BEEDE4 */ void execute();
/* 80BEEF74 */ void calcFlagNormal(cXyz*, int);
/* 80BEF278 */ void calcFlagFactor(cXyz*, cXyz*, cXyz*, int);
/* 80BEF790 */ ~FlagCloth2_c();
/* 80BEFD08 */ void initFlagPos(cXyz*, fopAc_ac_c*);
/* 80BF00A0 */ void draw();
/* 80BF0434 */ void getTargetPos();
};
#endif /* D_A_OBJ_FLAG3_H */