tp/include/d/actor/d_a_obj_ganonwall2.h

33 lines
688 B
C++

#ifndef D_A_OBJ_GANONWALL2_H
#define D_A_OBJ_GANONWALL2_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjGWall2_c
* @brief Ganon Wall 2
*
* @details
*
*/
class daObjGWall2_c : public fopAc_ac_c {
public:
/* 80BF57D8 */ void initBaseMtx();
/* 80BF5814 */ void setBaseMtx();
/* 80BF5878 */ void Create();
/* 80BF5950 */ void CreateHeap();
/* 80BF5AB4 */ void create1st();
/* 80BF5B74 */ void Execute(f32 (**)[3][4]);
/* 80BF5C0C */ void Draw();
/* 80BF6004 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5c0 - 0x568];
};
STATIC_ASSERT(sizeof(daObjGWall2_c) == 0x5c0);
#endif /* D_A_OBJ_GANONWALL2_H */