tp/include/d/actor/d_a_obj_hakai_brl.h

38 lines
820 B
C++

#ifndef D_A_OBJ_HAKAI_BRL_H
#define D_A_OBJ_HAKAI_BRL_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjHBarrel_c
* @brief Destructable Barrel
*
* @details
*
*/
class daObjHBarrel_c : public fopAc_ac_c {
public:
/* 80C16758 */ daObjHBarrel_c();
/* 80C16918 */ ~daObjHBarrel_c();
/* 80C16A98 */ void createHeap();
/* 80C16B08 */ void create();
/* 80C16BF8 */ void Delete();
/* 80C16C44 */ void draw();
/* 80C16CA8 */ void execute();
/* 80C16D50 */ void init();
/* 80C16DEC */ void setModelMtx();
/* 80C16E50 */ void hitAction();
/* 80C17090 */ void callEmt();
static u8 const s_CcDCyl[68];
private:
/* 0x568 */ u8 field_0x568[0x710 - 0x568];
};
STATIC_ASSERT(sizeof(daObjHBarrel_c) == 0x710);
#endif /* D_A_OBJ_HAKAI_BRL_H */