tp/include/d/actor/d_a_obj_hakai_ftr.h

38 lines
804 B
C++

#ifndef D_A_OBJ_HAKAI_FTR_H
#define D_A_OBJ_HAKAI_FTR_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjHFtr_c
* @brief Destruction Furniture
*
* @details
*
*/
class daObjHFtr_c : public fopAc_ac_c {
public:
/* 80C174B8 */ daObjHFtr_c();
/* 80C17778 */ ~daObjHFtr_c();
/* 80C17874 */ void createHeap();
/* 80C179B0 */ void create();
/* 80C17AC0 */ void Delete();
/* 80C17B30 */ void draw();
/* 80C17BD4 */ void execute();
/* 80C17CD0 */ void init();
/* 80C17E10 */ void setModelMtx();
/* 80C17E74 */ void chkHit();
/* 80C17EDC */ void callEmt();
static u8 const s_CcDCyl[68];
private:
/* 0x568 */ u8 field_0x568[0x860 - 0x568];
};
STATIC_ASSERT(sizeof(daObjHFtr_c) == 0x860);
#endif /* D_A_OBJ_HAKAI_FTR_H */