tp/include/d/actor/d_a_obj_ikada.h

34 lines
724 B
C++

#ifndef D_A_OBJ_IKADA_H
#define D_A_OBJ_IKADA_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjIkada_c
* @brief Raft
*
* @details
*
*/
class daObjIkada_c : public fopAc_ac_c {
public:
/* 80C269B8 */ void RideOn_Angle(s16&, f32, s16, f32);
/* 80C26A20 */ void Check_RideOn();
/* 80C26C50 */ void initBaseMtx();
/* 80C26C7C */ void setBaseMtx();
/* 80C27028 */ void CreateHeap();
/* 80C270A0 */ void Create();
/* 80C270E0 */ void Execute(f32 (**)[3][4]);
/* 80C27400 */ void Draw();
/* 80C274A4 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x844 - 0x568];
};
STATIC_ASSERT(sizeof(daObjIkada_c) == 0x844);
#endif /* D_A_OBJ_IKADA_H */