tp/include/d/actor/d_a_obj_lv1Candle00.h

67 lines
1.6 KiB
C++

#ifndef D_A_OBJ_LV1CANDLE00_H
#define D_A_OBJ_LV1CANDLE00_H
#include "SSystem/SComponent/c_phase.h"
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
#include "m_Do/m_Do_hostIO.h"
/**
* @ingroup actors-objects
* @class daLv1Cdl00_c
* @brief Forest Temple Torch 00
*
* @details
*
*/
class daLv1Cdl00_c : public fopAc_ac_c {
public:
/* 80C55D80 */ void setBaseMtx();
/* 80C55E08 */ int CreateHeap();
/* 80C55E74 */ cPhs__Step create();
/* 80C561A0 */ static int createHeapCallBack(fopAc_ac_c*);
/* 80C561C0 */ void lightInit();
/* 80C56268 */ void setLight();
/* 80C562A0 */ void cutLight();
/* 80C562D8 */ void pointLightProc();
/* 80C56388 */ int Execute();
/* 80C567EC */ int Draw();
/* 80C56890 */ int Delete();
private:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ dCcD_Stts mStts;
/* 0x5B0 */ dCcD_Cyl mCyl;
/* 0x6EC */ cXyz mTorchPos;
/* 0x6F8 */ bool mIsLit;
/* 0x6F9 */ u8 mIsSwitch;
/* 0x6FA */ u8 mSwType;
/* 0x6FC */ cXyz mLightPos;
/* 0x708 */ u8 mLightType;
/* 0x70C */ f32 mIntensity;
/* 0x710 */ LIGHT_INFLUENCE mLight;
/* 0x730 */ u8 mTgHit;
/* 0x734 */ Z2SoundObjSimple mSound;
static dCcD_SrcGObjInf const mCcDObjInfo;
static dCcD_SrcCyl mCcDCyl;
};
STATIC_ASSERT(sizeof(daLv1Cdl00_c) == 0x754);
class daLv1Cdl00_HIO_c : public mDoHIO_entry_c {
public:
/* 80C55D0C */ daLv1Cdl00_HIO_c();
/* 80C56970 */ ~daLv1Cdl00_HIO_c() {}
void genMessage(JORMContext*);
/* 0x4 */ u8 field_0x4;
/* 0x5 */ u8 field_0x5;
};
#endif /* D_A_OBJ_LV1CANDLE00_H */