mirror of https://github.com/zeldaret/tp.git
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#ifndef D_A_OBJ_LV4RAILWALL_H
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#define D_A_OBJ_LV4RAILWALL_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjLv4Wall_c
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* @brief Arbiters Grounds Spinner Rail Wall (Stallord Arena)
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*
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* @details
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*
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*/
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class daObjLv4Wall_c : public fopAc_ac_c {
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public:
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/* 80C60AC4 */ void initBaseMtx();
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/* 80C60B00 */ void setBaseMtx();
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/* 80C60B7C */ void Create();
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/* 80C60CD0 */ void CreateHeap();
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/* 80C60D40 */ void create1st();
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/* 80C60DC4 */ void Execute(f32 (**)[3][4]);
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/* 80C60E90 */ void action();
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/* 80C60F4C */ void mode_init_wait();
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/* 80C60F58 */ void mode_wait();
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/* 80C61004 */ void mode_init_move();
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/* 80C61068 */ void mode_move();
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/* 80C613C0 */ void mode_init_dead();
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/* 80C613CC */ void mode_dead();
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/* 80C613D0 */ void eventStart();
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/* 80C6143C */ void Draw();
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/* 80C614E0 */ void Delete();
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/* 80C61940 */ ~daObjLv4Wall_c();
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private:
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/* 0x568 */ u8 field_0x568[0x95c - 0x568];
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};
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STATIC_ASSERT(sizeof(daObjLv4Wall_c) == 0x95c);
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#endif /* D_A_OBJ_LV4RAILWALL_H */
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