mirror of https://github.com/zeldaret/tp.git
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#ifndef D_A_OBJ_LV4SLIDEWALL_H
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#define D_A_OBJ_LV4SLIDEWALL_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daSldWall_c
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* @brief Arbiter's Grounds Sliding Wall
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*
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* @details
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*
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*/
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class daSldWall_c : public fopAc_ac_c {
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public:
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/* 80C61EB0 */ void setBaseMtx();
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/* 80C61F4C */ void CreateHeap();
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/* 80C61FB8 */ void create();
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/* 80C620E4 */ void Execute(f32 (**)[3][4]);
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/* 80C62134 */ void moveWall();
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/* 80C62238 */ void init_modeWait();
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/* 80C62244 */ void modeWait();
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/* 80C62248 */ void init_modeMoveOpen();
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/* 80C62254 */ void modeMoveOpen();
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/* 80C62314 */ void init_modeMoveClose();
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/* 80C62320 */ void modeMoveClose();
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/* 80C623E0 */ void setSe();
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/* 80C6249C */ void Draw();
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/* 80C62540 */ void Delete();
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private:
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/* 0x568 */ u8 field_0x568[0x5b4 - 0x568];
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};
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STATIC_ASSERT(sizeof(daSldWall_c) == 0x5b4);
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class daSldWall_HIO_c {
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public:
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/* 80C61E2C */ daSldWall_HIO_c();
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/* 80C625FC */ ~daSldWall_HIO_c();
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};
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#endif /* D_A_OBJ_LV4SLIDEWALL_H */
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