tp/include/d/actor/d_a_obj_lv4sand.h

42 lines
1.0 KiB
C++

#ifndef D_A_OBJ_LV4SAND_H
#define D_A_OBJ_LV4SAND_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjLv4Sand_c
* @brief Arbiter's Grounds Sand (Stallord Arena)
*
* @details
*
*/
class daObjLv4Sand_c : public fopAc_ac_c {
public:
/* 80C69A98 */ void initBaseMtx();
/* 80C69AD4 */ void setBaseMtx();
/* 80C69B50 */ void Create();
/* 80C69C28 */ void CreateHeap();
/* 80C69D8C */ void create1st();
/* 80C69E10 */ void Execute(f32 (**)[3][4]);
/* 80C69F18 */ void action();
/* 80C69FBC */ void mode_init_wait();
/* 80C69FC8 */ void mode_wait();
/* 80C6A01C */ void mode_init_move();
/* 80C6A034 */ void mode_move();
/* 80C6A09C */ void mode_init_dead();
/* 80C6A0A8 */ void mode_dead();
/* 80C6A0AC */ void eventStart();
/* 80C6A0D0 */ void Draw();
/* 80C6A18C */ void Delete();
/* 80C6A30C */ ~daObjLv4Sand_c();
private:
/* 0x568 */ u8 field_0x568[0x5c8 - 0x568];
};
STATIC_ASSERT(sizeof(daObjLv4Sand_c) == 0x5c8);
#endif /* D_A_OBJ_LV4SAND_H */