tp/include/d/actor/d_a_obj_lv6Lblock.h

45 lines
1.0 KiB
C++

#ifndef D_A_OBJ_LV6LBLOCK_H
#define D_A_OBJ_LV6LBLOCK_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daLv6Lblock_c
* @brief Temple of Time L Block
*
* @details
*
*/
class daLv6Lblock_c : public fopAc_ac_c {
public:
/* 80C73464 */ void setBaseMtx();
/* 80C734EC */ void CreateHeap();
/* 80C73558 */ void create();
/* 80C736C0 */ void isSwitch();
/* 80C7370C */ void Execute(f32 (**)[3][4]);
/* 80C7375C */ void moveBlock();
/* 80C73850 */ void init_modeWait();
/* 80C7385C */ void modeWait();
/* 80C73860 */ void init_modeLiftUp();
/* 80C7386C */ void modeLiftUp();
/* 80C7398C */ void init_modeLiftDown();
/* 80C73998 */ void modeLiftDown();
/* 80C73AB0 */ void Draw();
/* 80C73B54 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5b8 - 0x568];
};
STATIC_ASSERT(sizeof(daLv6Lblock_c) == 0x5b8);
class daLv6Lblock_HIO_c {
public:
/* 80C733EC */ daLv6Lblock_HIO_c();
/* 80C73C10 */ ~daLv6Lblock_HIO_c();
};
#endif /* D_A_OBJ_LV6LBLOCK_H */