tp/include/d/actor/d_a_obj_lv7BsGate.h

44 lines
1010 B
C++

#ifndef D_A_OBJ_LV7BSGATE_H
#define D_A_OBJ_LV7BSGATE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daLv7BsGate_c
* @brief City in the Sky Boss Door
*
* @details
*
*/
class daLv7BsGate_c : public fopAc_ac_c {
public:
/* 80C84930 */ void setBaseMtx();
/* 80C849CC */ void CreateHeap();
/* 80C84A4C */ void create();
/* 80C84BCC */ void Execute(f32 (**)[3][4]);
/* 80C84C1C */ void moveGate();
/* 80C84D24 */ void init_modeWait();
/* 80C84D30 */ void modeWait();
/* 80C84D34 */ void init_modeOpen();
/* 80C84D40 */ void modeOpen();
/* 80C84E94 */ void init_modeClose();
/* 80C84EA0 */ void modeClose();
/* 80C84FF4 */ void Draw();
/* 80C85098 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5bc - 0x568];
};
STATIC_ASSERT(sizeof(daLv7BsGate_c) == 0x5bc);
class daLv7BsGate_HIO_c {
public:
/* 80C848AC */ daLv7BsGate_HIO_c();
/* 80C85164 */ ~daLv7BsGate_HIO_c();
};
#endif /* D_A_OBJ_LV7BSGATE_H */