tp/include/d/actor/d_a_obj_onsen.h

38 lines
865 B
C++

#ifndef D_A_OBJ_ONSEN_H
#define D_A_OBJ_ONSEN_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjOnsen_c
* @brief Hot Spring
*
* @details
*
*/
class daObjOnsen_c : public dBgS_MoveBgActor {
public:
/* 80CA7B58 */ void initBaseMtx();
/* 80CA7BB0 */ void setBaseMtx();
/* 80CA7C28 */ int Create();
/* 80CA7C74 */ int CreateHeap();
/* 80CA7E44 */ int create1st();
/* 80CA7EEC */ int Execute(Mtx**);
/* 80CA7F1C */ int Draw();
/* 80CA8008 */ int Delete();
u32 getType() { return fopAcM_GetParamBit(this, 0, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel[2];
/* 0x5B0 */ mDoExt_btkAnm* mpBtk;
/* 0x5B4 */ u8 mType;
};
STATIC_ASSERT(sizeof(daObjOnsen_c) == 0x5B8);
#endif /* D_A_OBJ_ONSEN_H */