tp/include/d/actor/d_a_obj_picture.h

47 lines
1.1 KiB
C++

#ifndef D_A_OBJ_PICTURE_H
#define D_A_OBJ_PICTURE_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObjPicture_c
* @brief Hyrule Castle Painting
*
* @details
*
*/
class daObjPicture_c : public fopAc_ac_c {
public:
/* 80CAD318 */ daObjPicture_c();
/* 80CAD6C8 */ ~daObjPicture_c();
/* 80CAD908 */ void createHeap();
/* 80CADC18 */ void create();
/* 80CADFB0 */ void Delete();
/* 80CAE05C */ void draw();
/* 80CAE1B8 */ void execute();
/* 80CAE510 */ void init();
/* 80CAE5B0 */ void setPicModelMtx();
/* 80CAE638 */ void setTmgModelMtx();
/* 80CAE6C4 */ void getLinePosPic(int, cXyz*);
/* 80CAE744 */ void getPosTmg(cXyz*);
/* 80CAE76C */ void setLinePos();
/* 80CAE8E8 */ void moveLineFall1();
/* 80CAEA60 */ void moveLineFall2();
/* 80CAED28 */ void chkHitRope();
/* 80CAEDDC */ void chkHitBombTg();
/* 80CAEE90 */ void setPicAtCol();
static u8 s_CcDCps[76];
static u8 s_CcDCyl_pic_at[68];
private:
/* 0x568 */ u8 field_0x568[0xda0 - 0x568];
};
STATIC_ASSERT(sizeof(daObjPicture_c) == 0xda0);
#endif /* D_A_OBJ_PICTURE_H */