tp/include/d/actor/d_a_obj_sekidoor.h

59 lines
1.5 KiB
C++

#ifndef D_A_OBJ_SEKIDOOR_H
#define D_A_OBJ_SEKIDOOR_H
#include "d/d_bg_s_movebg_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObj_SekiDoor_c
* @brief Stone Door
*
* @details
*
*/
class daObj_SekiDoor_c : public dBgS_MoveBgActor {
public:
/* 80CCD02C */ int create();
/* 80CCD154 */ virtual int CreateHeap();
/* 80CCD1F0 */ virtual int Create();
/* 80CCD23C */ virtual int Delete();
/* 80CCD290 */ virtual int Execute(Mtx**);
/* 80CCD538 */ virtual int Draw();
/* 80CCD5DC */ void evtSkip();
/* 80CCD64C */ void setPrtcls();
/* 80CCD810 */ void initBaseMtx();
/* 80CCD84C */ void setBaseMtx();
u16 getBitSW() { return (fopAcM_GetParam(this) & 0xff); }
void open() { mOpening = true; }
bool chkDestroy() { return (mDestroyed == true); }
private:
/* 0x5A0 */ s32 field_0x5A0;
/* 0x5A4 */ request_of_phase_process_class mPhaseReq;
/* 0x5AC */ J3DModel* mpModel;
/* 0x5B0 */ csXyz mRotation;
/* 0x5B8 */ int mFrameCounter;
/* 0x5BC */ float mDoorPosY;
/* 0x5C0 */ s16 mOpenSpeed;
/* 0x5C4 */ u32 mpEmitters[4];
/* 0x5D4 */ u8 mDestroyed;
/* 0x5D5 */ u8 mOpening;
/* 0x5D6 */ u8 mBitSW;
};
STATIC_ASSERT(sizeof(daObj_SekiDoor_c) == 0x5d8);
class daObj_SekiDoor_Param_c {
public:
/* 80CCD9AC */ virtual ~daObj_SekiDoor_Param_c() {};
static u8 const m;
};
#endif /* D_A_OBJ_SEKIDOOR_H */