mirror of https://github.com/zeldaret/tp.git
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#ifndef D_A_OBJ_STOPPER2_H
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#define D_A_OBJ_STOPPER2_H
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjStopper2_c
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* @brief Door Stop
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*
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* @details
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*
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*/
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class daObjStopper2_c : public fopAc_ac_c {
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public:
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/* 80CEF368 */ J3DModelData* getStopModelData();
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/* 80CEF38C */ void initBaseMtx();
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/* 80CEF3C8 */ void setBaseMtx();
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/* 80CEF434 */ float getMaxOffsetY();
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/* 80CEF44C */ int Create();
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/* 80CEF57C */ int CreateHeap();
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/* 80CEF5C8 */ int create();
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/* 80CEF66C */ int execute();
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/* 80CEF6A4 */ void event_proc_call();
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/* 80CEF760 */ void actionWait();
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/* 80CEF98C */ void actionOrderEvent();
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/* 80CEFA60 */ void actionEvent();
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/* 80CEFAD4 */ void actionDead();
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/* 80CEFAD8 */ void demoProc();
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/* 80CEFD40 */ int draw();
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/* 80CEFDB8 */ int _delete();
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u32 getEvId() { return fopAcM_GetParamBit(this, 8, 8); }
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u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
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void setAction(u8 i_action) { mAction = i_action; }
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ f32 field_0x574;
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/* 0x578 */ s32 field_0x578;
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/* 0x57C */ u16 field_0x57c[4];
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/* 0x584 */ u8 field_0x584;
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/* 0x585 */ u8 field_0x585;
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/* 0x586 */ u8 mAction;
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/* 0x587 */ u8 field_0x587;
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/* 0x588 */ u8 field_0x588;
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};
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STATIC_ASSERT(sizeof(daObjStopper2_c) == 0x58C);
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#endif /* D_A_OBJ_STOPPER2_H */
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