tp/include/d/actor/d_a_obj_stopper2.h

55 lines
1.5 KiB
C++

#ifndef D_A_OBJ_STOPPER2_H
#define D_A_OBJ_STOPPER2_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjStopper2_c
* @brief Door Stop
*
* @details
*
*/
class daObjStopper2_c : public fopAc_ac_c {
public:
/* 80CEF368 */ J3DModelData* getStopModelData();
/* 80CEF38C */ void initBaseMtx();
/* 80CEF3C8 */ void setBaseMtx();
/* 80CEF434 */ float getMaxOffsetY();
/* 80CEF44C */ int Create();
/* 80CEF57C */ int CreateHeap();
/* 80CEF5C8 */ int create();
/* 80CEF66C */ int execute();
/* 80CEF6A4 */ void event_proc_call();
/* 80CEF760 */ void actionWait();
/* 80CEF98C */ void actionOrderEvent();
/* 80CEFA60 */ void actionEvent();
/* 80CEFAD4 */ void actionDead();
/* 80CEFAD8 */ void demoProc();
/* 80CEFD40 */ int draw();
/* 80CEFDB8 */ int _delete();
u32 getEvId() { return fopAcM_GetParamBit(this, 8, 8); }
u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
void setAction(u8 i_action) { mAction = i_action; }
private:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ f32 field_0x574;
/* 0x578 */ s32 field_0x578;
/* 0x57C */ u16 field_0x57c[4];
/* 0x584 */ u8 field_0x584;
/* 0x585 */ u8 field_0x585;
/* 0x586 */ u8 mAction;
/* 0x587 */ u8 field_0x587;
/* 0x588 */ u8 field_0x588;
};
STATIC_ASSERT(sizeof(daObjStopper2_c) == 0x58C);
#endif /* D_A_OBJ_STOPPER2_H */