tp/include/d/actor/d_a_obj_tgake.h

42 lines
1.0 KiB
C++

#ifndef D_A_OBJ_TGAKE_H
#define D_A_OBJ_TGAKE_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daObjGake_c
* @brief Howling Cliff
*
* @details
*
*/
class daObjGake_c : public dBgS_MoveBgActor {
public:
/* 80D0BC18 */ void initBaseMtx();
/* 80D0BC54 */ void setBaseMtx();
/* 80D0BDA0 */ int create1st();
/* 80D0BD30 */ virtual int CreateHeap();
/* 80D0BCB8 */ virtual int Create();
/* 80D0BE24 */ virtual int Execute(Mtx**);
/* 80D0BF7C */ virtual int Draw();
/* 80D0C034 */ virtual int Delete();
u16 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
u16 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
u8 getType() { return fopAcM_GetParamBit(this, 0x14, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u16 mEventBit1;
/* 0x5AE */ u16 mEventBit2;
/* 0x5B0 */ u8 mHide;
};
STATIC_ASSERT(sizeof(daObjGake_c) == 0x5B4);
#endif /* D_A_OBJ_TGAKE_H */