tp/include/d/actor/d_a_obj_well_cover.h

42 lines
1.0 KiB
C++

#ifndef D_A_OBJ_WELL_COVER_H
#define D_A_OBJ_WELL_COVER_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjWCover_c
* @brief Graveyard Well Cover
*
* @details
*
*/
class daObjWCover_c : public dBgS_MoveBgActor {
public:
/* 80D36298 */ void initBaseMtx();
/* 80D362D4 */ void setBaseMtx();
/* 80D36348 */ int Create();
/* 80D36394 */ int CreateHeap();
/* 80D36404 */ int create();
/* 80D364E0 */ int Execute(Mtx**);
/* 80D3652C */ void action();
/* 80D365B8 */ void modeWait();
/* 80D36790 */ void init_modeBreak();
/* 80D3689C */ void modeBreak();
/* 80D368A0 */ int Draw();
/* 80D36944 */ int Delete();
u8 getSwNo() { return fopAcM_GetParam(this); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 field_0x5AC[0x5B0 - 0x5AC];
/* 0x5B0 */ u8 field_0x5b0;
};
STATIC_ASSERT(sizeof(daObjWCover_c) == 0x5B4);
#endif /* D_A_OBJ_WELL_COVER_H */