mirror of https://github.com/zeldaret/tp.git
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#ifndef D_A_OBJ_WELL_COVER_H
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#define D_A_OBJ_WELL_COVER_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_com_inf_game.h"
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/**
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* @ingroup actors-objects
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* @class daObjWCover_c
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* @brief Graveyard Well Cover
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*
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* @details
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*
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*/
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class daObjWCover_c : public dBgS_MoveBgActor {
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public:
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/* 80D36298 */ void initBaseMtx();
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/* 80D362D4 */ void setBaseMtx();
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/* 80D36348 */ int Create();
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/* 80D36394 */ int CreateHeap();
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/* 80D36404 */ int create();
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/* 80D364E0 */ int Execute(Mtx**);
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/* 80D3652C */ void action();
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/* 80D365B8 */ void modeWait();
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/* 80D36790 */ void init_modeBreak();
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/* 80D3689C */ void modeBreak();
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/* 80D368A0 */ int Draw();
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/* 80D36944 */ int Delete();
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u8 getSwNo() { return fopAcM_GetParam(this); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ u8 field_0x5AC[0x5B0 - 0x5AC];
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/* 0x5B0 */ u8 field_0x5b0;
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};
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STATIC_ASSERT(sizeof(daObjWCover_c) == 0x5B4);
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#endif /* D_A_OBJ_WELL_COVER_H */
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