tp/include/d/actor/d_a_obj_wood_statue.h

47 lines
1.2 KiB
C++

#ifndef D_A_OBJ_WOOD_STATUE_H
#define D_A_OBJ_WOOD_STATUE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjWStatue_c
* @brief Wooden Statue
*
* @details
*
*/
class daObjWStatue_c : public fopAc_ac_c {
public:
/* 80D3A268 */ void initBaseMtx();
/* 80D3A2A4 */ void setBaseMtx();
/* 80D3A2F0 */ void Create();
/* 80D3A474 */ bool __CreateHeap();
/* 80D3A47C */ void create();
/* 80D3A8E8 */ void bg_check();
/* 80D3AA3C */ void actionWaitInit();
/* 80D3AA80 */ void actionWait();
/* 80D3AB9C */ void initActionOrderGetDemo();
/* 80D3AC64 */ void actionOrderGetDemo();
/* 80D3ACAC */ void actionGetDemo();
/* 80D3AD30 */ void actionInitSwOnWait();
/* 80D3AD88 */ void actionSwOnWait();
/* 80D3AE7C */ void actionInitBoomerangCarry();
/* 80D3AF5C */ void actionBoomerangCarry();
/* 80D3AFC0 */ void demoProc();
/* 80D3B164 */ void effectSet();
/* 80D3B250 */ void effectStop();
/* 80D3B2A0 */ void execute();
/* 80D3B428 */ void draw();
/* 80D3B47C */ void setListStart();
/* 80D3B480 */ void _delete();
private:
/* 0x568 */ u8 field_0x568[0x974 - 0x568];
};
STATIC_ASSERT(sizeof(daObjWStatue_c) == 0x974);
#endif /* D_A_OBJ_WOOD_STATUE_H */