..
a
Do some work on f_op_actor_mng ( #328 )
2023-05-08 15:10:22 -07:00
bg
e_ym / obj_volcball wip. obj_mgate done ( #318 )
2023-04-21 08:18:49 -06:00
cc
d_file_select, JASResArcLoader, d_a_obj_stone, d_a_obj_stone_mark ( #309 )
2023-03-17 21:05:06 -06:00
com
Do some work on f_op_actor_mng ( #328 )
2023-05-08 15:10:22 -07:00
event
d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK ( #327 )
2023-05-05 16:17:19 -07:00
file
d_file_select, JASResArcLoader, d_a_obj_stone, d_a_obj_stone_mark ( #309 )
2023-03-17 21:05:06 -06:00
kankyo
d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK ( #327 )
2023-05-05 16:17:19 -07:00
map
most of d_map_path_dmap decompiled
2023-01-29 21:00:46 -08:00
menu
d_a_obj_zcloth WIP
2023-04-23 21:38:41 +02:00
meter
improve const correctness ( #325 )
2023-04-29 17:32:56 -07:00
msg
d_meter2 mostly complete ( #310 )
2023-03-18 16:25:47 -06:00
ovlp
…
pane
d_door_param2 / d_cam_param / d_gameover + some misc cleanup
2023-01-27 15:12:42 -08:00
particle
Do some work on f_op_actor_mng ( #328 )
2023-05-08 15:10:22 -07:00
s
d_eye_hl OK, d_spline_path and JASSeqReader work ( #307 )
2023-03-09 01:26:11 -07:00
save
Do some work on f_op_actor_mng ( #328 )
2023-05-08 15:10:22 -07:00
shop
Misc matches ( #274 )
2023-02-09 08:52:32 -07:00
d_att_dist.h
…
d_attention.h
…
d_bomb.h
d_a_obj_bombf OK ( #313 )
2023-04-03 23:05:17 -06:00
d_bright_check.h
…
d_cam_param.h
d_door_param2 / d_cam_param / d_gameover + some misc cleanup
2023-01-27 15:12:42 -08:00
d_camera.h
Do some work on f_op_actor_mng ( #328 )
2023-05-08 15:10:22 -07:00
d_demo.h
…
d_door_param2.h
d_door_param2 / d_cam_param / d_gameover + some misc cleanup
2023-01-27 15:12:42 -08:00
d_drawlist.h
d_menu_calibration done / J3DDrawBuffer done / more d_drawlist wip ( #312 )
2023-03-28 05:11:41 -06:00
d_envse.h
…
d_error_msg.h
Misc Changes ( #306 )
2023-03-07 18:03:46 -07:00
d_ev_camera.h
…
d_eye_hl.h
d_eye_hl OK, d_spline_path and JASSeqReader work ( #307 )
2023-03-09 01:26:11 -07:00
d_gameover.h
d_a_tag_poFire OK
2023-04-08 06:40:03 +02:00
d_insect.h
d_a_dmidna OK / f_op + misc cleanup ( #276 )
2023-02-10 10:07:47 -07:00
d_item.h
…
d_item_data.h
improve const correctness ( #325 )
2023-04-29 17:32:56 -07:00
d_jnt_col.h
d_a_dmidna OK / f_op + misc cleanup ( #276 )
2023-02-10 10:07:47 -07:00
d_k_wmark.h
…
d_k_wpillar.h
…
d_kantera_icon_meter.h
d_door_param2 / d_cam_param / d_gameover + some misc cleanup
2023-01-27 15:12:42 -08:00
d_ky_thunder.h
d_ky_thunder done / d_scope wip / m_Do_graphic wip ( #308 )
2023-03-14 15:27:46 -07:00
d_kyeff.h
d_a_dmidna OK / f_op + misc cleanup ( #276 )
2023-02-10 10:07:47 -07:00
d_kyeff2.h
d_a_dmidna OK / f_op + misc cleanup ( #276 )
2023-02-10 10:07:47 -07:00
d_lib.h
e_ym / obj_volcball wip. obj_mgate done ( #318 )
2023-04-21 08:18:49 -06:00
d_model.h
…
d_name.h
…
d_npc_lib.h
…
d_path.h
Do some work on f_op_actor_mng ( #328 )
2023-05-08 15:10:22 -07:00
d_procname.h
…
d_resorce.h
…
d_scope.h
d_meter2 mostly complete ( #310 )
2023-03-18 16:25:47 -06:00
d_select_cursor.h
d_menu_calibration done / J3DDrawBuffer done / more d_drawlist wip ( #312 )
2023-03-28 05:11:41 -06:00
d_select_icon.h
d_eye_hl OK, d_spline_path and JASSeqReader work ( #307 )
2023-03-09 01:26:11 -07:00
d_simple_model.h
…
d_spline_path.h
d_eye_hl OK, d_spline_path and JASSeqReader work ( #307 )
2023-03-09 01:26:11 -07:00
d_stage.h
d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK ( #327 )
2023-05-05 16:17:19 -07:00
d_timer.h
improve const correctness ( #325 )
2023-04-29 17:32:56 -07:00
d_tresure.h
some d_map_path_fmap work
2023-01-30 22:52:13 -08:00
d_vib_pattern.h
…
d_vibration.h
e_ym / obj_volcball wip. obj_mgate done ( #318 )
2023-04-21 08:18:49 -06:00