tp/include/d/actor/d_a_npc_zelR.h

75 lines
2.3 KiB
C++

#ifndef D_A_NPC_ZELR_H
#define D_A_NPC_ZELR_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_ZelR_c
* @brief Zelda (Cloaked & Hooded)
*
* @details
*
*/
class daNpc_ZelR_c : public fopAc_ac_c {
public:
/* 80B6EE2C */ ~daNpc_ZelR_c();
/* 80B6EF64 */ void create();
/* 80B6F1F8 */ void CreateHeap();
/* 80B6F664 */ void Delete();
/* 80B6F698 */ void Execute();
/* 80B6F6B8 */ void Draw();
/* 80B6F77C */ void createHeapCallBack(fopAc_ac_c*);
/* 80B6F79C */ void ctrlJointCallBack(J3DJoint*, int);
/* 80B6F7F4 */ void getType();
/* 80B6F814 */ void getFlowNodeNo();
/* 80B6F830 */ void getPath();
/* 80B6F83C */ void isDelete();
/* 80B6F894 */ void reset();
/* 80B6FA10 */ void afterJntAnm(int);
/* 80B6FA9C */ void ctrlBtk();
/* 80B6FBA8 */ void setParam();
/* 80B6FC9C */ void setAfterTalkMotion();
/* 80B6FCFC */ void srchActors();
/* 80B6FD00 */ void evtTalk();
/* 80B6FE00 */ void evtCutProc();
/* 80B6FEC8 */ void action();
/* 80B70018 */ void beforeMove();
/* 80B70090 */ void setAttnPos();
/* 80B702B0 */ void setCollision();
/* 80B703E0 */ bool drawDbgInfo();
/* 80B703E8 */ void selectAction();
/* 80B70430 */ void chkAction(int (daNpc_ZelR_c::*)(void*));
/* 80B7045C */ void setAction(int (daNpc_ZelR_c::*)(void*));
/* 80B70504 */ void wait(void*);
/* 80B706B0 */ void talk(void*);
/* 80B71974 */ daNpc_ZelR_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_evtData_c const*, char**);
/* 80B71A34 */ s32 getEyeballRMaterialNo();
/* 80B71A3C */ s32 getEyeballLMaterialNo();
/* 80B71A44 */ s32 getHeadJointNo();
/* 80B71A4C */ bool getBackboneJointNo();
/* 80B71A54 */ void checkChangeJoint(int);
/* 80B71A64 */ void checkRemoveJoint(int);
static void* mCutNameList;
static u8 mCutList[12];
private:
/* 0x568 */ u8 field_0x568[0xfc8 - 0x568];
};
STATIC_ASSERT(sizeof(daNpc_ZelR_c) == 0xfc8);
class daNpc_ZelR_Param_c {
public:
/* 80B71A74 */ ~daNpc_ZelR_Param_c();
static u8 const m[140];
};
#endif /* D_A_NPC_ZELR_H */