tp/include/d/actor/d_a_obj_h_saku.h

35 lines
759 B
C++

#ifndef D_A_OBJ_H_SAKU_H
#define D_A_OBJ_H_SAKU_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjH_Saku_c
* @brief H - Fence
*
* @details
*
*/
class daObjH_Saku_c : public fopAc_ac_c {
public:
/* 80C1552C */ void BreakSet();
/* 80C15810 */ void SpeedSet(cXyz*, cXyz*, f32);
/* 80C15A4C */ void Action();
/* 80C15E00 */ void initBaseMtx();
/* 80C15E44 */ void setBaseMtx();
/* 80C161E8 */ void CreateHeap();
/* 80C1629C */ void Create();
/* 80C162F4 */ void Execute(f32 (**)[3][4]);
/* 80C16340 */ void Draw();
/* 80C1641C */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x850 - 0x568];
};
STATIC_ASSERT(sizeof(daObjH_Saku_c) == 0x850);
#endif /* D_A_OBJ_H_SAKU_H */