tp/src/d/actor/d_a_obj_cho.cpp

624 lines
18 KiB
C++

/**
* d_a_obj_cho.cpp
* Object - Golden Butterfly
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_cho.h"
#include "SSystem/SComponent/c_math.h"
#include "m_Do/m_Do_lib.h"
#include "d/d_com_inf_game.h"
#include "d/d_menu_insect.h"
#include "d/d_procname.h"
#include "f_op/f_op_camera_mng.h"
static bool hio_set;
static daObj_ChoHIO_c l_HIO;
daObj_ChoHIO_c::daObj_ChoHIO_c() {
field_0x4 = -1;
mScaleMale = 0.8f;
mScaleFemale = 0.8f;
}
void daObjCHO_c::InitCcSph() {
mCcStts.Init(1, 0, this);
const static dCcD_SrcSph ccSphSrc = {
{
{0x0, {{0x0, 0x0, 0x0}, {0x14002, 0x11}, 0x0}}, // mObj
{dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
mCcSph.Set(ccSphSrc);
mCcSph.SetStts(&mCcStts);
mCcSph.SetC(current.pos);
mCcSph.OnTgNoHitMark();
}
void daObjCHO_c::SetCcSph() {
mCcSph.SetC(current.pos);
mCcSph.SetR(20.0f);
dComIfG_Ccsp()->Set(&mCcSph);
}
static int useHeapInit(fopAc_ac_c* i_this) {
return static_cast<daObjCHO_c*>(i_this)->CreateHeap();
}
int daObjCHO_c::CreateHeap() {
J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes("I_Cho", 10);
mpMorf = new mDoExt_McaMorfSO(model_data, NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6),
2, 1.0f, 0, -1, &mCreatureSound, 0, 0x11000284);
if (mpMorf == NULL || mpMorf->getModel() == NULL) {
return 0;
}
J3DModel* model = mpMorf->getModel();
mpBrkAnm = new mDoExt_brkAnm();
if (mpBrkAnm == NULL) {
return 0;
}
if (mSex == SEX_FEMALE) {
J3DAnmTevRegKey* tev_anm = (J3DAnmTevRegKey*)dComIfG_getObjectRes("I_Cho", 13);
if (!mpBrkAnm->init(model->getModelData(), tev_anm, 1, 2, 1.0f, 0, -1)) {
return 0;
}
} else {
J3DAnmTevRegKey* tev_anm = (J3DAnmTevRegKey*)dComIfG_getObjectRes("I_Cho", 14);
if (!mpBrkAnm->init(model->getModelData(), tev_anm, 1, 2, 1.0f, 0, -1)) {
return 0;
}
}
mpBtkAnm = new mDoExt_btkAnm();
if (mpBtkAnm == NULL) {
return 0;
}
if (mSex == SEX_FEMALE) {
J3DAnmTextureSRTKey* tex_anm = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("I_Cho", 17);
if (!mpBtkAnm->init(model->getModelData(), tex_anm, 1, 2, 1.0f, 0, -1)) {
return 0;
}
} else {
J3DAnmTextureSRTKey* tex_anm = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("I_Cho", 18);
if (!mpBtkAnm->init(model->getModelData(), tex_anm, 1, 2, 1.0f, 0, -1)) {
return 0;
}
}
return 1;
}
static cPhs__Step daObjCHO_Create(fopAc_ac_c* i_this) {
return static_cast<daObjCHO_c*>(i_this)->create();
}
static int daObjCHO_Delete(daObjCHO_c* i_this) {
i_this->Delete();
return 1;
}
void daObjCHO_c::SpeedSet() {
speed.y += gravity;
current.pos.y += speed.y;
cXyz vec1(0.0f, 0.0f, speedF);
cXyz vec2(0.0f, 0.0f, 0.0f);
mDoMtx_stack_c::YrotS(current.angle.y);
mDoMtx_stack_c::multVec(&vec1, &vec2);
current.pos.x += vec2.x;
current.pos.z += vec2.z;
cLib_addCalc2(&speedF, mTargetSpeedXZ, 0.4f, 10.0f);
cLib_addCalc2(&speed.y, mTargetSpeedY, 0.02f, 10.0f);
cLib_addCalcAngleS2(&current.angle.y, mTargetAngleY, 9, 0x1000);
shape_angle.y = current.angle.y;
}
void daObjCHO_c::WallCheck() {
dBgS_LinChk lin_chk;
lin_chk.SetObj();
lin_chk.Set(&old.pos, &current.pos, NULL);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
current.pos = lin_chk.GetCross();
mTargetAngleY += 0x100;
}
}
void daObjCHO_c::SearchLink() {
daPy_py_c* player = daPy_getPlayerActorClass();
if (current.pos.absXZ(player->current.pos) < 200.0f
&& current.pos.y - player->current.pos.y < 100.0f
&& player->speedF == 0.0f
&& !player->checkCutCharge()
&& player->checkItemSwordEquip())
{
mAction = ACT_WAIT;
mMode = 0;
cXyz vec(30.0f, 70.0f, 0.0f);
MTXCopy(daPy_getLinkPlayerActorClass()->getModelJointMtx(9), *calc_mtx);
MtxPosition(&vec, &mTargetPos);
}
}
void daObjCHO_c::WaitAction() {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz vec1, target;
vec1.set(30.0f, 70.0f, 0.0f);
MTXCopy(daPy_getLinkPlayerActorClass()->getModelJointMtx(9), *calc_mtx);
MtxPosition(&vec1, &target);
switch (mMode) {
case 0:
if (cLib_addCalcPos(&current.pos, target, 0.05f, 10.0f, 0.0f) < 10.0f) {
mMode++;
mTimers[0] = 200;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 7);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
home.pos = current.pos;
}
mTargetAngleY = cLib_targetAngleY(&current.pos, &target);
cLib_addCalcAngleS2(&current.angle.y, mTargetAngleY, 0xc, 0x1000);
shape_angle.y = current.angle.y;
break;
case 1:
cLib_chasePos(&current.pos, target, 3.0f);
if (mTimers[0] == 0) {
mAction = ACT_MOVE;
mMode = 0;
speedF = 0.0f;
speed.y = 0.0f;
mTimers[2] = 50;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
}
}
if (!player->checkItemSwordEquip() || target.abs(mTargetPos) > 3.0f) {
mAction = ACT_MOVE;
mMode = 0;
speedF = 0.0f;
speed.y = 0.0f;
mTimers[2] = 50;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
}
mTargetPos = target;
}
void daObjCHO_c::MoveAction() {
daPy_py_c* player = daPy_getPlayerActorClass();
SpeedSet();
if (mpMorf->getFrame() > 3.5f) {
current.pos.y += 2.0f;
} else {
current.pos.y -= 2.0f;
}
cXyz* flame_pos = player->getKandelaarFlamePos();
if (flame_pos != NULL) {
mTargetAngleY = cLib_targetAngleY(&current.pos, flame_pos);
}
if (mTimers[0] == 0) {
cXyz vec = home.pos - current.pos;
vec.x += cM_rndFX(100.0f);
vec.z += cM_rndFX(100.0f);
mTargetAngleY = cM_atan2s(vec.x, vec.z);
mTimers[0] = cM_rndF(10.0f) + 10.0f;
mTargetSpeedXZ = cM_rndF(3.0f) + 3.0f;
}
if (mTimers[1] == 0) {
mTargetSpeedY = cM_rndFX(3.0f);
mTimers[1] = cM_rndF(10.0f) + 10.0f;
}
if (current.pos.y < mGroundPos + 50.0f) {
mTargetSpeedY = cM_rndF(3.0f);
} else if (current.pos.y > mGroundPos + 150.0f) {
mTargetSpeedY = -cM_rndF(3.0f);
}
if (!field_0x9ac) {
cLib_addCalcAngleS2(&shape_angle.x, mTargetSpeedY / 2 * 0x1000, 0x10, 0x1000);
}
WallCheck();
cLib_addCalc2(&mPlaySpeed, speed.abs() / 4 + 0.7f, 0.5f, 10.0f);
mpMorf->setPlaySpeed(mPlaySpeed);
if (mTimers[2] == 0) {
SearchLink();
}
}
void daObjCHO_c::Action() {
switch (mAction) {
case ACT_WAIT:
WaitAction();
break;
case ACT_MOVE:
MoveAction();
break;
}
Insect_GetDemoMain();
}
void daObjCHO_c::ShopAction() {
switch (mAction) {
case ACT_WAIT:
WaitAction();
break;
case ACT_MOVE:
MoveAction();
break;
}
}
void daObjCHO_c::checkGroundPos() {
cXyz pos = current.pos;
mGndChk.SetPos(&pos);
mGroundPos = dComIfG_Bgsp().GroundCross(&mGndChk);
}
void daObjCHO_c::Insect_Release() {
field_0x56c = 1;
mAction = ACT_MOVE;
}
static u8 const l_cho_itemno[2] = {fpcNm_ITEM_M_BUTTERFLY, fpcNm_ITEM_F_BUTTERFLY};
// Some unused function went here.
// This fake function is here in its place to make the literals match
static f32 fake(f32 param_0, s32 param_1) {
return param_0 * -2.0f * 4000.0f * param_1;
}
void daObjCHO_c::Z_BufferChk() {
cXyz vec2, vec1;
vec1 = current.pos;
vec1.y += 20.0f;
mDoLib_project(&vec1, &vec2);
f32 trim_height;
camera_class* camera = dComIfGp_getCamera(0);
if (camera != NULL) {
trim_height = camera->mCamera.TrimHeight();
} else {
trim_height = 0.0f;
}
if (vec2.x > 0.0f && vec2.x < FB_WIDTH && vec2.y > trim_height && vec2.y < FB_HEIGHT - trim_height) {
dComIfGd_peekZ(vec2.x, vec2.y, &mBufferZ);
}
f32 near = dComIfGd_getView()->near;
f32 far = dComIfGd_getView()->far;
mDoLib_pos2camera(&vec1, &vec2);
vec2.z += 50.0f;
if (vec2.z > 0.0f) {
vec2.z = 0.0f;
}
mScreenZ = ((near + far * near / vec2.z) / (far - near) + 1.0f) * 0xffffff;
}
void daObjCHO_c::ParticleSet() {
if (mScreenZ > mBufferZ) {
cLib_addCalc2(&mParticleScale, 0.0f, 1.0f, 1.0f);
} else {
cLib_addCalc2(&mParticleScale, 1.0f, 1.0f, 1.0f);
}
mParticleKey1 = dComIfGp_particle_set(mParticleKey1, 0xa1b, &current.pos, &tevStr,
&shape_angle, NULL, 0xff, NULL, -1, NULL, NULL, NULL);
f32 scale = mParticleScale;
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mParticleKey1);
if (emitter != NULL) {
emitter->setGlobalParticleScale(scale, scale);
}
}
void daObjCHO_c::BoomChk() {
daPy_py_c* player = daPy_getPlayerActorClass();
if (mBoomerangHit) {
cXyz vec = player->current.pos;
vec.y += 100.0f;
if (mBoomerangMove.posMove(&current.pos, &shape_angle.y, NULL, 0x1c00)) {
mBoomerangMove.bgCheckAfterOffset(&current.pos);
current.pos.y += 0.5f;
} else {
dBgS_LinChk lin_chk;
lin_chk.Set(&vec, &current.pos, NULL);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
cM3dGPla plane;
dComIfG_Bgsp().GetTriPla(lin_chk, &plane);
old.pos = lin_chk.GetCross();
current.pos = old.pos;
mAction = ACT_MOVE;
mMode = 0;
speedF = 5.0f;
mTargetSpeedXZ = 5.0f;
mBoomerangHit = false;
mTimers[2] = 100;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
home.pos = current.pos;
} else {
home.pos = current.pos;
mAction = ACT_MOVE;
mMode = 0;
mBoomerangHit = false;
speedF = 5.0f;
mTargetSpeedXZ = 5.0f;
mTimers[2] = 100;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
current.pos.y = old.pos.y = player->current.pos.y + 100.0f;
}
}
}
}
int daObjCHO_c::Execute() {
if (ChkGetDemo()) {
mScreenZ = mBufferZ + 10000.0f;
mCreatureSound.startCreatureSoundLevel(Z2SE_INSCT_KIRA, 0, -1);
Insect_GetDemoMain();
ParticleSet();
return 1;
}
for (int i = 0; i < 3; i++) {
mTimers[i]--;
if (mTimers[i] <= 0) {
mTimers[i] = 0;
}
}
checkGroundPos();
attention_info.position = current.pos;
eyePos = current.pos;
eyePos.y += 10.0f;
switch (mLocation) {
case LOC_OUTSIDE:
if (!fopAcM_checkHookCarryNow(this)) {
Action();
} else {
home.pos = current.pos;
}
mParticleKey2 = dComIfGp_particle_set(mParticleKey2, 0xa1c, &current.pos, &tevStr,
&shape_angle, NULL, 0xff, NULL, -1,
NULL, NULL, NULL);
SetCcSph();
ObjHit();
BoomChk();
eyePos = current.pos;
eyePos.y += 10.0f;
attention_info.position = eyePos;
attention_info.position.y += 10.0f;
ParticleSet();
break;
case LOC_AGITHA:
ShopAction();
break;
}
mCreatureSound.startCreatureSoundLevel(Z2SE_INSCT_KIRA, 0, -1);
mAcch.CrrPos(dComIfG_Bgsp());
mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
mpBtkAnm->play();
mpBrkAnm->play();
setBaseMtx();
return 1;
}
void daObjCHO_c::ObjHit() {
if (mCcSph.ChkTgHit()) {
cCcD_Obj* hit_obj = mCcSph.GetTgHitObj();
if (hit_obj->ChkAtType(AT_TYPE_BOOMERANG)) {
if (!mBoomerangHit) {
mBoomerangHit = true;
mCcSph.GetTgHitGObj();
mBoomerangMove.initOffset(&current.pos);
}
} else if (!hit_obj->ChkAtType(AT_TYPE_NORMAL_SWORD)
&& hit_obj->ChkAtType(AT_TYPE_HOOKSHOT)) {
cXyz offset(0.0f, 0.0f, 0.0f);
daPy_getPlayerActorClass()->setHookshotCarryOffset(fopAcM_GetID(this), &offset);
mAction = ACT_MOVE;
mMode = 2;
mBoomerangHit = false;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
speedF = 8.0f;
mTargetSpeedXZ = cM_rndF(5.0f) + 8.0f;
}
mCcSph.ClrTgHit();
}
}
int daObjCHO_c::Delete() {
dComIfG_resDelete(&mPhaseReq, "I_Cho");
if (mHIOInit) {
hio_set = false;
}
if (heap != NULL) {
mpMorf->stopZelAnime();
}
return 1;
}
void daObjCHO_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::ZXYrotM(shape_angle);
mDoMtx_stack_c::scaleM(scale);
mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
mpMorf->modelCalc();
}
int daObjCHO_c::Draw() {
if (mDraw) {
Z_BufferChk();
J3DModel* model = mpMorf->getModel();
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(model, &tevStr);
mpBtkAnm->entry(model->getModelData());
mpBrkAnm->entry(model->getModelData());
mpMorf->entryDL();
if (mLocation == LOC_OUTSIDE) {
dComIfGd_setSimpleShadow(&current.pos, mAcch.GetGroundH(), 15.0f, mAcch.m_gnd, 0, -0.6f,
dDlst_shadowControl_c::getSimpleTex());
}
}
return 1;
}
static int daObjCHO_Draw(daObjCHO_c* i_this) {
return i_this->Draw();
}
static int daObjCHO_Execute(daObjCHO_c* i_this) {
return i_this->Execute();
}
static u16 const l_musiya_num[2] = {
0x0193, /* dSv_event_flag_c::F_0403 - Misc. - Butterfly (M) */
0x0194, /* dSv_event_flag_c::F_0404 - Misc. - Butterfly (F) */
};
bool daObjCHO_c::CreateChk() {
u8 param = (fopAcM_GetParam(this) >> 8) & 0xf;
if (param == 0xf) {
param = 0;
}
if (mLocation != LOC_UNK_2) {
if (param != 0) {
if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[l_musiya_num[SEX_MALE]])
|| !dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[l_musiya_num[SEX_FEMALE]]))
{
return false;
}
} else {
if (!strcmp("R_SP160", dComIfGp_getStartStageName())
&& dComIfGp_getStartStageRoomNo() == 3)
{
if (dMenu_Insect_c::isCatchNotGiveInsect(l_cho_itemno[mSex])) {
return false;
}
if ((mSex == SEX_MALE && !dComIfGs_isEventBit(
dSv_event_flag_c::saveBitLabels[l_musiya_num[mSex]]))
|| (mSex == SEX_FEMALE && !dComIfGs_isEventBit(
dSv_event_flag_c::saveBitLabels[l_musiya_num[mSex]])))
{
return false;
}
}
}
}
return true;
}
cPhs__Step daObjCHO_c::create() {
fopAcM_ct(this, daObjCHO_c);
cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&mPhaseReq, "I_Cho");
if (step == cPhs_COMPLEATE_e) {
mLocation = fopAcM_GetParam(this) & 0xf;
if (mLocation == LOC_UNK_2) {
field_0x56c = 0;
shape_angle.x -= 0x2000;
fopAcM_OnStatus(this, 0x4000);
mTargetSpeedY = -2.0f;
mTimers[1] = 20;
mTimers[2] = 100;
scale.set(0.0f, 0.0f, 0.0f);
} else {
mDraw = true;
mAction = ACT_MOVE;
}
attention_info.distances[fopAc_attn_CARRY_e] = 0x5D;
mSex = (fopAcM_GetParam(this) >> 4) & 1;
setItemNo(l_cho_itemno[mSex]);
setSaveBitNo(l_musiya_num[mSex]);
if (mSex == SEX_FEMALE) {
scale.set(l_HIO.mScaleFemale, l_HIO.mScaleFemale, l_HIO.mScaleFemale);
} else if (mSex == SEX_MALE) {
scale.set(l_HIO.mScaleMale, l_HIO.mScaleMale, l_HIO.mScaleMale);
}
if (!CreateChk()) {
return cPhs_ERROR_e;
}
if (!fopAcM_entrySolidHeap(this, useHeapInit, 0xaa0)) {
return cPhs_ERROR_e;
}
if (!hio_set) {
hio_set = true;
mHIOInit = true;
l_HIO.field_0x4 = -1;
}
mAcch.Set(&current.pos, &old.pos, this, 1, &mAcchCir, &speed, NULL, NULL);
gravity = 0.0f;
if (mLocation == LOC_OUTSIDE) {
InitCcSph();
}
if (mLocation == LOC_UNK_2 && !strcmp("R_SP160", dComIfGp_getStartStageName())
&& dComIfGp_getStartStageRoomNo() == 3)
{
mLocation |= LOC_UNK_3;
mAction = ACT_WAIT;
}
fopAcM_SetMtx(this, mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(this, -50.0f, -50.0f, -50.0f);
fopAcM_SetMax(this, 50.0f, 50.0f, 50.0f);
mCreatureSound.init(&current.pos, &eyePos, 3, 1);
daObjCHO_Execute(this);
}
return step;
}
static int daObjCHO_IsDelete(daObjCHO_c* i_this) {
return 1;
}
static actor_method_class l_daObjCHO_Method = {
(process_method_func)daObjCHO_Create,
(process_method_func)daObjCHO_Delete,
(process_method_func)daObjCHO_Execute,
(process_method_func)daObjCHO_IsDelete,
(process_method_func)daObjCHO_Draw,
};
extern actor_process_profile_definition g_profile_Obj_Cho = {
fpcLy_CURRENT_e,
7,
fpcPi_CURRENT_e,
PROC_Obj_Cho,
&g_fpcLf_Method.base,
sizeof(daObjCHO_c),
0,
0,
&g_fopAc_Method.base,
0x1DE,
&l_daObjCHO_Method,
0xC0120,
fopAc_ENV_e,
fopAc_CULLBOX_CUSTOM_e,
};