tp/libs/JSystem/J3DGraphBase/J3DTexture.cpp

73 lines
2.7 KiB
C++

//
// Generated By: dol2asm
// Translation Unit: J3DTexture
//
#include "JSystem/J3DGraphBase/J3DTexture.h"
#include "dol2asm.h"
#include "dolphin/gx/GX.h"
#include "dolphin/types.h"
/* 8031204C-803121A4 30C98C 0158+00 0/0 1/1 0/0 .text loadGX__10J3DTextureCFUs11_GXTexMapID */
void J3DTexture::loadGX(u16 idx, GXTexMapID texMapID) const {
ResTIMG* timg = getResTIMG(idx);
GXTexObj texObj;
if (!timg->indexTexture) {
GXInitTexObj(&texObj, ((u8*)timg) + timg->imageOffset, timg->width, timg->height,
(GXTexFmt)timg->format, (GXTexWrapMode)timg->wrapS, (GXTexWrapMode)timg->wrapT,
(GXBool)timg->mipmapEnabled);
} else {
GXTlutObj tlutObj;
GXInitTexObjCI(&texObj, ((u8*)timg) + timg->imageOffset, timg->width, timg->height,
(GXCITexFmt)timg->format, (GXTexWrapMode)timg->wrapS,
(GXTexWrapMode)timg->wrapT, (GXBool)timg->mipmapEnabled, (u32)texMapID);
GXInitTlutObj(&tlutObj, ((u8*)timg) + timg->paletteOffset, (GXTlutFmt)timg->colorFormat,
timg->numColors);
GXLoadTlut(&tlutObj, texMapID);
}
const f32 kLODClampScale = 1.0f / 8.0f;
const f32 kLODBiasScale = 1.0f / 100.0f;
GXInitTexObjLOD(&texObj, (GXTexFilter)timg->minFilter, (GXTexFilter)timg->magFilter,
timg->minLOD * kLODClampScale, timg->maxLOD * kLODClampScale,
timg->LODBias * kLODBiasScale, (GXBool)timg->biasClamp, (GXBool)timg->doEdgeLOD,
(GXAnisotropy)timg->maxAnisotropy);
GXLoadTexObj(&texObj, texMapID);
}
/* 803121A4-8031221C 30CAE4 0078+00 1/1 0/0 0/0 .text entryNum__10J3DTextureFUs */
void J3DTexture::entryNum(u16 num) {
mNum = num;
mpRes = new ResTIMG[num]();
for (s32 i = 0; i < mNum; i++) {
mpRes[i].paletteOffset = 0;
mpRes[i].imageOffset = 0;
}
}
/* 8031221C-80312488 30CB5C 026C+00 0/0 1/1 0/0 .text addResTIMG__10J3DTextureFUsPC7ResTIMG */
void J3DTexture::addResTIMG(u16 newNum, ResTIMG const* newRes) {
if (newNum == 0)
return;
u16 oldNum = mNum;
ResTIMG* oldRes = mpRes;
entryNum(mNum + newNum);
for (u16 i = 0; i < oldNum; i++) {
mpRes[i] = oldRes[i];
mpRes[i].imageOffset = (u32)(&oldRes[i]) + mpRes[i].imageOffset - (u32)(&mpRes[i]);
mpRes[i].paletteOffset = (u32)(&oldRes[i]) + mpRes[i].paletteOffset - (u32)(&mpRes[i]);
}
for (u16 i = oldNum; i < mNum; i++) {
mpRes[i] = newRes[i];
mpRes[i].imageOffset = (u32)(&newRes[i]) + mpRes[i].imageOffset - (u32)(&mpRes[i]);
mpRes[i].paletteOffset = (u32)(&newRes[i]) + mpRes[i].paletteOffset - (u32)(&mpRes[i]);
}
}