tp/include/d/a/d_a_obj.h

21 lines
689 B
C++

#ifndef D_A_D_A_OBJ_H
#define D_A_D_A_OBJ_H
#include "f_op/f_op_actor_mng.h"
class dCcD_GObjInf;
namespace daObj {
void eff_break_tsubo(fopAc_ac_c*, cXyz, int);
void make_eff_break_kotubo(fopAc_ac_c*);
void make_eff_break_kotubo2(fopAc_ac_c*);
void make_eff_break_gm_kotubo(fopAc_ac_c*);
void make_eff_break_gm_ootubo(fopAc_ac_c*);
void posMoveF_stream(fopAc_ac_c*, cXyz const*, cXyz const*, f32, f32);
void posMoveF_grade(fopAc_ac_c*, cXyz const*, cXyz const*, f32, f32, cXyz const*, f32, f32,
cXyz const*);
void quat_rotBaseY(Quaternion*, cXyz const&);
void HitSeStart(cXyz const*, int, dCcD_GObjInf const*, u32);
}; // namespace daObj
#endif /* D_A_D_A_OBJ_H */