mirror of https://github.com/zeldaret/tp.git
39 lines
1005 B
C++
39 lines
1005 B
C++
#ifndef D_A_OBJ_CBOARD_H
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#define D_A_OBJ_CBOARD_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_com_inf_game.h"
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/**
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* @ingroup actors-objects
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* @class daObjBoard_c
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* @brief Clear Board
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*
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* @details Actor used to function as an invisible wall.
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*
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*/
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class daObjBoard_c : public dBgS_MoveBgActor {
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public:
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/* 8057B958 */ void initBaseMtx();
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/* 8057B978 */ void setBaseMtx();
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/* 8057BA78 */ int create1st();
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/* 8057BA70 */ virtual int CreateHeap();
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/* 8057B9C8 */ virtual int Create();
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/* 8057BB74 */ virtual int Execute(Mtx**);
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/* 8057BCC0 */ virtual int Draw();
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/* 8057BCC8 */ virtual int Delete();
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u8 getNameArg() { return fopAcM_GetParamBit(this, 0, 4); }
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u8 getArg0() { return fopAcM_GetParamBit(this, 4, 4); }
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u8 getSwNo() { return fopAcM_GetParamBit(this, 8, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ Mtx field_0x5a8;
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};
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STATIC_ASSERT(sizeof(daObjBoard_c) == 0x5D8);
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#endif /* D_A_OBJ_CBOARD_H */
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