tp/include/d/actor/d_a_obj_flag2.h

51 lines
1.3 KiB
C++

#ifndef D_A_OBJ_FLAG2_H
#define D_A_OBJ_FLAG2_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjFlag2_c
* @brief Flag 2
*
* @details
*
*/
class daObjFlag2_c : public fopAc_ac_c {
public:
/* 80BED22C */ void create_init();
/* 80BED368 */ void initBaseMtx();
/* 80BED3B8 */ void initCollision();
/* 80BED44C */ void setCollision();
/* 80BED480 */ void createHeap();
/* 80BED6A0 */ void create();
/* 80BED7A4 */ daObjFlag2_c();
/* 80BEDCE0 */ void draw();
/* 80BEDEE0 */ ~daObjFlag2_c();
static u8 const M_attr[20];
private:
/* 0x568 */ u8 field_0x568[0x10c0 - 0x568];
};
STATIC_ASSERT(sizeof(daObjFlag2_c) == 0x10c0);
class FlagCloth_c {
public:
/* 80BEC658 */ void initFlagPos(cXyz*, fopAc_ac_c*);
/* 80BEC7CC */ void calcFlagFactor(cXyz*, cXyz*, cXyz*, int);
/* 80BEC928 */ void calcFlagFactorSub(cXyz*, cXyz*, cXyz*, f32);
/* 80BECAE0 */ void calcFlagNormal(cXyz*, int);
/* 80BECC34 */ void calcFlagNormalBack();
/* 80BECC78 */ void initCcSphere(fopAc_ac_c*);
/* 80BECCE4 */ void setCcSphere();
/* 80BECD98 */ void execute();
/* 80BECF30 */ void draw();
/* 80BED9C4 */ ~FlagCloth_c();
/* 80BEE0B8 */ void getTargetPos();
};
#endif /* D_A_OBJ_FLAG2_H */